If a problem is encountered by the Batch Renderer, you will be notified by means of the Batch Render Completed dialog.
This dialog notifies you about which batch renders did not complete. If possible, it provides a description of why the failure occurred.
If the cause of the error cannot be identified, then the error entry will simply state Failed. The most common causes for failure are:
- Missing texture maps for materials that are assigned to objects in the scene. This shows up as Failed. Missing External File. Once the texture map is found or map paths are properly set, this error will not occur.
- Missing UVW coordinates for objects that have texture mapped materials assigned to them. This is reported as Failed. Missing Map Coordinates on Object and can be alleviated by making sure new objects are created with the Generate Mapping Coords switch turned on and by assigning a UVW Map modifier to the object that is not displaying its texture mapping.