Retopology Tools for 3ds Max

Use Retopology Tools to automatically optimize the geometry of your high-resolution model to create a clean, quad-based mesh. Useful for removing artifacts and other mesh issues for animation and rigging, these tools can also be used to apply textures and manipulate objects.

A clean 3D topology is key to achieving professional results. When a model's vertices, edges, and faces are better organized, animations will appear much more fluid and rendering will require less memory. Poorly-optimized meshes can also create visual artifacts as well as problems when applying modifiers. Using the Retopology Tools for 3ds Max, you can quickly correct many common problems introduced by a less than optimal mesh.

Retopology Best Practices

The following tools and techniques will help you quickly achieve great results when working with Retopology Tools for 3ds Max.

Poly Count and Shape

The Preprocess Mesh option, introduced in Retopology Tools v1.2, reduces the need to prepare and configure meshes for retopology when using the ReForm algorithm. This is due to the retopology modifier algorithm creating an intermediary triangle-based Remeshed Mesh that is used as a foundation to build the final quad Retopology Mesh.

However, there may be circumstances for artists to choose to retopologize a mesh with ReForm, without using Preprocess Mesh. In this case, a form of best practice is to ensure that the input mesh contains uniform, equally-distributed faces. Here, it is also best to ensure the polygon count of the object is less than 200,000 in order to achieve algorithm results in a reasonable amount of time. A number of modifiers are available that can help optimize the mesh before beginning the operation or if you encounter areas after computing that are still not desirable.

Tip: Press 7 to show the current poly count in the top left of the viewport.

Useful Modifiers

The following modifiers can be applied to your mesh before the Retopology modifier to help achieve the best and fastest results.

Post Retopology Processes

Generative and Low Poly Models

The Retopology Tools are not only useful for reducing polygon topology, but also to aid in the modeling process, assisting in the generation of clean quad topology, with a consistent spacing of polygon faces that can be further manipulated with an Edit Poly modifier or by collapsing the stack to an Editable Poly object.

Common workflows with Retopology tools include extruding splines into geometry, cleaning up Boolean operations, and performing Smart Extrude operations. When working with low-poly models that you plan to Boolean together and then retopologize into a clean quad output, it is recommended that you first remesh using the Subdivide modifier or use sub-divisional surfaces to add more form to your model.

You can also create a proxy mesh that can be utilized in simulations within 3ds Max, due to the highly accurate retopology output generated.


Reference Topics