Import USD data

  1. To open the USD import options, select File > Import > Import... and select USD under the Files of type drop-down menu. Select an applicable USD file for import, and click Open.

  2. The following options appear as part of the USD Importer Dialog. Here you can select what is included when you import a USD file into 3ds Max.

    Note: Supported file formats include: .usd , .usdc, and .usda. See USD File formats.

  3. To accept your changes and complete the import for your USD file into 3ds Max, select OK or choose Cancel to cancel the import operation.

USD Importer

Input Settings

Import Definition

Plug-in Configurations: If registered and available, custom chasers can be toggled on from this section. If multiple configurations are registered, you can select multiple per import. See advanced workflows below for more information.

Scene Content Settings

A USD file consists of prims, the primary container object in USD. Prims can contain any scene element (such as meshes, lights, cameras). The import settings give you the following USD prim-specific options:

Advanced Settings


Advanced Scripting Workflows using the 3ds Max SDK

The 3ds Max USD SDK allows 3rd-party developers to extend the USD Importer and customize/ enhance available import options. Plug-in developers can write custom USD prim writers, shaders and chasers enabling additonal extensibility to the USD Importer. To learn more, the SDK is available in a separate download from the Autodesk developer network. For other scripting information, see the MaxScript USD Documentation.