ACES Workflow

Important:

The default config in Maya 2022+ now uses ACES, therefore no further action is required.

Note:

Information about Color Management in Maya 2022 can be found here.

  • Information about defining rules for assigning color spaces to input files can be found here.
  • For all other images, not converted to ACEScg, you will need to individually set up the color space for the Image and File nodes.
  • ACEScg is the default rendering space in Maya 2022 and the default view transform is the ACES Output Transform for sRGB.
sRGB ACES

This tutorial provides information on how to configure Color Management to work with the OpenColorIO implementation of the Academy Color Encoding System (ACES), as well as a summary of what ACES is. The article is divided into two parts, theoretical and practical. The theoretical part will help you understand some of the basics of ACES, and how it works, before you get down to the practical part, and consider some of the nuances in setting up Color Management.

The Academy Color Encoding System (ACES) - is a free, expandable, device-independent color management and image sharing system developed under the auspices of the Academy of Motion Picture Arts and Sciences. It is also a set of technical specifications for working with color, coding, and transformation. This system allows you to store all the data of digital images in the same mathematical space, which allows a more consistent workflow during the transfer of working material between different departments. It is also important that ACES allows you to create archival materials with a high dynamic range and wide color gamut, even taking into account possible future devices.

Some of the ACES features include:

Wide range of color and light, exposure. Predictable image display on a wide range of display devices. Preserving the full range of highlights, shadows, and colors. Simplifying the matching of images from different cameras. More accurate color display with no incorrect color values. Work in Linear color space. No over highlight and clamp, on bright areas of the image. And more...

ACES Workflow

ACES consists of several components:

Input Device Transform (IDT) - Color conversion from input material. More properly called an Input Transform. Reference Rendering Transform (RRT) - Color transformation from scene-referred to display-referred space, using an S-shaped tone curve, image preparation for output. Output Device Transform (ODT) - Transforms to an output device, a transformation such as Rec. 709, DCI-P3, Rec.2020. In practice, the RRT and ODT are combined and called an Output Transform.

ACES Output Transform Choices

Note:

The D60 native white point of the ACES system was chosen because experiments showed that humans subjectively preferred D60 over other white points such as D65. It is also closer to the white point of the motion picture system. If the creative white chosen for your project is D60 but you need to work on a device calibrated to D65, the "D60 sim." version of the Output Transform for your device will give you a more colorimetrically accurate result. Nevertheless, some people prefer using the non-"D60 sim." version since having the image displayed at D60 but the surrounding user interface displayed at D65 can make color judgments more difficult.

ACES Color Spaces

Gamut comparison (image courtesy of Haarm-Pieter Duiker and Thomas Mansencal)

ACES contains different color spaces, we will look at the main ones:

ACES 2065- 1 - This is a wide-range Linear, color space, with a larger coverage than the human eye, so it is used for archival copies and transfer of material between departments. ACEScc and ACEScct - Logarithmic color spaces intended for color correction. ACEScg - This is a Linear space for working with CG/VFX. This is the space you need to use as the main color space for working with color set-up and light in your rendered images. More information is available here.

Tip:

ACEScg is the default rendering space in Maya 2022 and the default view transform is the ACES Output Transform for sRGB.

For simplicity, the default OCIO config file in Maya contains only the most important transforms and color spaces. The instructions below are written using the open-source ACES config that is widely used in workflows with other applications and which contains a larger set of transforms. However most of these extra transforms are rarely used in practice, so it is recommended to use the default Maya transform if you are just starting out.

Workflow

Download

Set OCIO Config Path

This can be done in two ways:

OCIO = C:\OCIO\aces_1.2\config.ocio

We will consider the second option:

Color Management Preferences

Set Transform Preferences

Define Color Space Rules

Go to the Input Color Space Rules in Preferences to configure the default color space assigned to textures. You can use the Add Color Space Name Rule button if your workflow involves putting a color space name (from the config) somewhere in the file path. Otherwise, you can define other rules based on the file extension or some other aspect of the naming.

Maya 2022 Color Management Preferences

The main color spaces for conversion will be:

Scene-linear Rec.709-sRGB - choose this for Linear images that use the Rec.709 or sRGB primaries/gamut (which are the same). RAW - for images that do not require conversion (scalar masks, Displacement, Roughness). sRGB - recommended color space for sRGB image textures 8-16 bit (JPEG, PNG). ACEScg - Color space for images that are already converted to ACEScg.

Note:

When converting images to sRGB, they will become darker than the original. This is normal and gives you the opportunity to work with higher light values without losing contrast.

For all other images, not converted to ACEScg, you will need to individually set up the color space for the Image and File nodes.

Remember, if you create a project with ACEScg as the rendering space, you will need to set the Color Space so that all images get correctly converted to ACEScg. Images in other color spaces will look wrong without conversion.

Linear HDR Map Linear HDR map opened as ACEScg (incorrect) Linear HDR map converted to ACEScg (Utility-Linear-Rec.709 or sRGB) (correct)

Thanks to Doug Walker and Slava Sych for their assistance with this tutorial.