Curves

Further Reading
See Shapes in the Arnold User Guide for the full documentation of Arnold shapes and shape parameters.

The above settings are provided via the Attribute Editor for curves

It is possible to render Maya curves with Arnold. An Arnold tab is appended to a Maya curve, which allows the user to define a shader (defaults to a hair shader), curve width, and the sample rate used to describe the curve.

Note:

It is not possible to displace a spline curve using a displacement shader.

Curve Collector

The Curve Collector gives you a simple way to translate several NURBS curves into one curve node (for increased performance). It allows you to have a single control for all of the curve's attributes (width, etc.), under one node.

Note:

More information about curve attributes can be found here.

An example scene using a Curve Collector node can be found [here].

Curves grouped under Curve Collector node