Further Reading |
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See Shapes in the Arnold User Guide for the full documentation of Arnold shapes and shape parameters. |
The above settings are provided via the Attribute Editor for curves
It is possible to render Maya curves with Arnold. An Arnold tab is appended to a Maya curve, which allows the user to define a shader (defaults to a hair shader), curve width, and the sample rate used to describe the curve.
It is not possible to displace a spline curve using a displacement shader.
The Curve Collector gives you a simple way to translate several NURBS curves into one curve node (for increased performance). It allows you to have a single control for all of the curve's attributes (width, etc.), under one node.
More information about curve attributes can be found here.
An example scene using a Curve Collector node can be found [here]. |
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Curves grouped under Curve Collector node