Further Reading |
---|
See Shapes in the Arnold User Guide for the full documentation of Arnold shapes and shape parameters. |
The following Arnold settings are available for NURBS surfaces via the attribute editor:
MtoA relies on Maya to tesselate the NURBS before sending it to Arnold as a polymesh. MtoA does not support simple 'Simple Tesselation Options', however, it does support the 'Primary Tesselation Attributes' under 'Advanced Tesselation' (see images below):
Per Span # of Isoparms: UV 1 (left), UV 3 (center), UV 6 (right).