Toon Shading a Building

This short tutorial covers how to create an old, worn 'illustrative' sketch-style using the Toon shader to create the above image. It covers how to use Base Tonemapping and Edge Detection in combination with bump mapping using a Noise shader to create a hatching effect. Thanks to Javier Garcia-Lajara Herrero for the use of his convent model.

Edge Detection

Base Tonemap

Without Base Tonemap B&W Ramp > Base Tonemap

Hatching (Noise Shader)

Next, we will add a hatching style to the Toon Edge. To do this we can bump (or displace) the surface.

Noise Scale: 1 Noise Scale Y: 0.01
Cell1 Wispy
Billow Perlin

Various Noise shaders -> Bump Mapping

Final Rendering

Final shading network