Object Representation

Learn how to use the different object representation types to keep your model clear and simple in the different phases of construction.

Change the Object Representation Type

Since the different object representation types normally correspond to different constructive courses, the representation types in each case use different snaps and have grips. The representation types (and available grips) are specific to each object. The total construction of a model is clearest in the standard representation type in which processing objects are not shown.

This tool allows you to cycle between the available representation types.

Alternatively, you can change the representation type in the Display type tab of the dialog box of the selected object. This tool, in contrast to the dialog box, changes the individual representation types faster and modifies different object types at the same time.

Access the command

In the Quick views tool palette, click (Change presentation type).

Command line: _AstM4changerep
  1. Select the objects.
  2. In the Quick views tool palette, click (Change presentation type).

Switch to the Standard Presentation Type

This tool switches directly the representation type to Standard, regardless of the current representation type.

Access the command

In the Quick views tool palette, click (Standard Presentation).

Command line: _AstM4SwitchReprMode default
  1. Select the objects. The selection set can contain various objects in different representation types.
  2. In the Quick views tool palette, click (Standard Presentation).