Creates primitive subdivision objects that can be sculpted by displaying the CVs, and then using the Transform tool as well as the collection of tools found in the Subdivision palette.
The following subdivision primitives can be created:
Access these tools from the Subdivision Palette:
Cylinder primitive settings
The number of radial spans for the subdivision cylinder.
The number of spans to create along the z-axis.
Box primitive settings
The number of spans to create along the x-axis.
The number of spans to create along the y-axis.
The number of spans to create along the z-axis.
Plane primitive settings
The number of spans to create along the x-axis.
The number of spans to create along the y-axis.
Torus primitive settings
The number of spans in the tube section.
The number of spans around the tube.
The radius of the tube.
The distance between the center of the ring and the center of the tube.
About subdivision modeling
Subdivision objects are a type of geometry in Alias that provide smooth continuous surfaces for creating objects and organic shapes. Alias subdivision objects comply with standard Catmull-Clark subdivision surfaces, which makes them like subdivision surfaces in other content creation applications, such as Autodesk® Maya® and Autodesk® 3ds Max®. However, Alias subdivision objects are a collection of continuous NURBS surface patches so they also inherit characteristics from Alias surfaces. This means that Alias subdivision objects include the strengths of Alias NURBS surfaces and traditional subdivision surfaces.
For example, working with continuous subdivision surfaces let you interact with your model in ways that are similar to polygon modeling. This can accelerate the design process by enabling new workflows for fast form-finding and concept modeling. The tight integration with NURBS surfaces lets you enhance concept designs by adding high-quality surfacing details, such as trimming, fillets, and panel gaps to your subdivision objects. The result is a hybrid modeling environment unique to Alias that lets you incorporate both types of geometry into your concept design workflow.
You can model your subdivision using several toolsets including:
You can review and evaluate your concept design using:
After completing your subdivision model, you can:
When you model subdivision objects, you modify the subdivision control cage. The control cage consists of control vertices. edges, and faces. Edits that you make to these components, drive the changes to the underlying continuous NURBS surface. For example, you can transform control vertices and edges, and extrude faces.
To open the Control Panel, select Window > Control Panel.
In the Control Panel, turn on CV/Hull.
For more information, see Modeling control panel.