Skin can be used in two ways:
Access this tool from the Surfaces palette:
Skin settings
The Rebuild option defaults to 'on' and aims to simplify the topology of the skin surface by removing unwanted spans or multi-knots.
In practice, turning Rebuild 'off' only affects the skin surfaces in one specific situation:
The term 'Rebuild' as used in Skin and Profile is a different calculation to the rebuild option in Square and Rail.
These settings only apply when more than two input curves are selected.
Skin common parameters
Skin has the following Surface Tool Common Parameters sections:
Skin workflows
By default the Skin tool accepts two inputs and builds a skin between them. A third selection begins the next skin surface, allowing you to quickly create a series of simple skin surfaces, one after the other.
Using the Shift key includes the third (and subsequent) selections to create a blended skin between all the selected curves.
Box selection can also be used to select curves for Skin, but for more than two inputs the order of selection cannot be controlled.
Using Chain Select in the Control Options allows a set of tangent G1 continuous curves to be selected as one input. Output surfaces are grouped under the Skin node.
To select multiple edges without using chain select:
Activate the history for the Skin surface using Query Edit.
Use the Shift key to add extra input curves or edges to the end of the sequence of inputs.
A skin can be created between a curve, and it's symmetry instance (using Layer Symmetry). Construction history will be maintained during the work session. However, once the file is saved and reloaded, the skin will not build successfully - instead of spanning between the original and the mirrored curve, it builds between two instances of the curve on the same side (which gives the impression of it having disappeared.)
The workaround for this is to either delete the construction history for the skin before saving, or use a mirrored curve instead of a symmetry curve.