Scales the picked objects by different amounts along each axis. Changes the size of objects by scaling non-proportionally.
That is, it changes the dimensions of objects by different scale factors in different directions. You can use non-proportional scaling in any dimension.
This tool is like the Scale, except that you type a different scale factor for each scale dimension. If you type in only one value, it is used for the first dimension.
The effect of Non-p Scale is based on the location of the scale pivot point of the object.
By default, all geometry has an initial scale factor of 1 in all three dimensions, so a value of 1 makes no change.
For either direction, you can scale to an absolute size or relative to the current size (scale factor) of the object in any dimension.
Access this tool from the Transform tool palette:
Scale objects non-proportionally
Type three scaling factors, for X, Y, and Z:
For example, to flip across the X axis, type -1 1 1
. To flip across the Y and Z axes, type 1 -1 -1
.
You can also use the Universal Transform tool to flip picked objects. See Transform.