Use this procedure to create a style infill to insert objects into a door/window assembly. You can insert doors, windows, curtain wall units, and AEC Polygons by defining a specific style of that object as an infill.
Because door/window assemblies can contain multiple infills, it is helpful to use a naming convention for panel infills that indicates the infill location or purpose within the door/window assembly. For example, L3-FL1-Stone Panel identifies a stone panel in a third-level grid on Floor 1.
The object styles you use in infills must exist in the current drawing to be added to an infill definition.
The right side of the dialog box changes to display a tree view of the object styles available for insertion into a door/window assembly.
There is a unique icon for each type of style, for example the door style icon and the curtain wall unit icon . These icons also are displayed next to the infill name at the top of the dialog box to help you identify the type of infill.
After you create an infill definition, you can assign it to any cell in a door/window assembly grid.