Use this procedure to edit the shape of a body modifier that is attached to a wall. You can edit the body using grips to edit faces, using Boolean commands to add or remove other objects from the body modifier, and other editing commands to change its shape.
A temporary mass element is created for you to edit the geometry of the body modifier. If the wall contains multiple body modifiers, a mass element is created for each body modifier. If object was not originally a mass element (for example, if you used a slab as a body modifier), the object becomes a temporary Free Form mass element with faces that you can edit.
If you want to … | Then … |
---|---|
change the shape of a body modifier that is a Free Form mass element | select the body modifier. Select a Face grip to activate edge grips for the face. Move the grips to the desired locations. Continue editing other faces in the same manner. |
change the shape of a body modifier that is a conventional mass element | select the body modifier. Select grips and move them to change the shape of the body modifier. The grips that are available depend on the type of mass element used as a body modifier and the current view direction. |
add an object to a body modifier | place the object in the location where it is needed. Select the body modifier, and click | . Select the object, and press Enter. Enter y (Yes) to keep the object in the drawing, or press Enter to erase it.
subtract an object from a body modifier | place the object in the location where it is needed. Select the body modifier, and click | . Select the object, and press Enter. Enter y (Yes) to keep the object in the drawing, or press Enter to erase it.
create a body modifier that is the intersection of the original body modifier with another object | place the object in the location where it is needed. Select the body modifier, and click | . Select the object, and press Enter. Enter y (Yes) to keep the object in the drawing, or press Enter to erase it.
trim a body modifier | select the body modifier, and click | . Specify the points that define the trim plane, and select the side of the body modifier to be trimmed. The trimmed body modifier is converted to a Free Form mass element.
divide the face of a body modifier into 2 faces | select the body modifier, and click | . Specify the points that define the edge created by splitting the faces.
join 2 faces that are on the same plane into a single face | select the body modifier, and click | . Select the edge that separates the coplanar faces.
remove a body modifier | select the object that forms the body modifier, and press Delete. |
If you want to … | Then … |
---|---|
restore the body modifier to its original shape | click | .
save the changes to the body modifier | click | . The body modifier uses the edited mass element to define its geometry.