Use this procedure to change the rotation, elevation, and location of the mask block on the Properties palette.
You can relocate a mask block by changing the coordinate values of its insertion point. The mask block also has an orientation with respect to the WCS or the current UCS. For example, if the top and bottom of the mask block are parallel to the XY plane, its normal is parallel to the Z axis. You can change the orientation of the mask block by aligning its normal with another axis. You can also rotate the mask block on its plane by changing the rotation angle.
If you want to… | Then… |
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change the rotation | enter a new value for Rotation Angle. |
change the elevation | enter a new value for Elevation. |
If you want to… | Then… |
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relocate the mask block | enter new coordinate values under Insertion Point. |
locate the mask block on the XY plane | make the normal of the mask block parallel to the Z axis: under Normal, enter 1 for Z, and enter 0 for X and Y. |
locate the mask block on the YZ plane | make the normal of the mask block parallel to the X axis: under Normal, enter 1 for X and enter 0 for Y and Z. |
locate the mask block on the XZ plane | make the normal of the mask block parallel to the Y axis: under Normal, enter 1 for Y, and enter 0 for X and Z. |
change the rotation of the mask block | enter a new value for Rotation Angle. |