When you assign a material to a door/window assembly component, the component uses the display properties of the material instead of the style display properties.
You can assign a material to any physical component of the door/window assembly. Custom components and components that are only symbolic graphics do not use materials for their display properties. For example, the frame, mullion, and infill are physical components of a door/window assembly. The cell marker is a symbolic component.
Note: If a material assignment does not determine the display properties of a door/window assembly component, you can change the display properties of the door/window assembly style.
- Click
.
- Expand Architectural Objects Door/Window Assembly Styles.
- Select the style you want to edit.
- Click the Display Properties tab.
- Select the display representation where you want the changes to appear, and select Style Override.
- If necessary, click .
- Click the Layer/Color/Linetype tab.
- Select By Material for any component to which you want to assign a material, and click OK.
If the setting for By Material is not available, the display of this component cannot be determined by a material.
- Click the Materials tab.
- Select the component you want to change, select the value for Material Definition, and select a different material definition.
You can select any material definition in the current drawing, or click to create a new material definition and assign it to a component.
Important: Although you can edit a material definition from this dialog box, any changes you make to the material definition apply to all objects that are assigned the material.
- Click OK.