Use this procedure to create a style infill to insert objects into a curtain wall. You can insert doors, windows, door/window assemblies, curtain wall units, and AEC Polygons by defining a specific style of that object as an infill.
Because curtain walls can contain multiple object styles, it is helpful to use a naming convention for style infills that indicates the infill location or purpose within the curtain wall. For example, L3-FL1-Octagonal Window can identify an octagonal window in a third-level grid on Floor 1.
The bottom right pane changes to display a tree view of the object styles available for insertion into a curtain wall.
There is a unique icon for each type of style, for example the door style icon and the curtain wall unit icon . These icons are also displayed next to the infill name at the top of the dialog box to help you identify the type of infill.
After you create an infill definition, you can assign it to any cell in a curtain wall grid.