Adds an action to a dynamic block definition.
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Actions define how the geometry of a dynamic block reference moves or changes when the custom properties of a block reference are manipulated in a drawing. You associate actions with parameters. The BACTIONTOOL command is used within the Block Editor.
The following prompts are displayed.
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.Specifies that the selection set of objects arrays when the action is triggered in a dynamic block reference. An array action can be associated with a linear, polar, or XY parameter.
Select a parameter to associate with the action.
Defines the objects that will be included in the action when modified.
When a linear or polar parameter is selected, specifies the distance between the selected objects when the array action is modified. To specify the distance, you can use the mouse pointer.
When an XY parameter is selected, specifies the distance between the selected objects when the array action is modified. To specify the distance, use the mouse pointer. To specify unit cell, enter two values separated by a comma for each of the two points.
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.A set of objects is flipped around the reflection line of the flip parameter when the action is triggered in the block reference. A flip action can only be associated with a flip parameter.
Determines the objects that will be mirrored about the flip parameter reflection line.
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.Specifies that the selection set of objects moves when the action is triggered in a dynamic block reference. A move action can be associated with a point, linear, polar, or XY parameter.
When a linear or polar parameter is selected, determines whether the start or end point of the parameter is used to determine the base point of the action.
When an XY parameter is selected, determines which corner of the parameter will be associated with the action. The objects selected for the action will be moved relative to this point.
When an XCorner parameter is selected, it specifies whether the distance applied to the action is the parameter's X distance from the parameter's base point.
When an YCorner parameter is selected, it specifies whether the distance applied to the action is the parameter's Y distance from the parameter's base point.
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.Specifies that the selection set of objects rotates when the action is triggered in a dynamic block reference. A rotate action can only be associated with a rotation parameter.
Specifies whether the base point for the action is dependent or independent of the associated parameter’s base point.
Scales or moves selected objects relative to the base point of the associated parameter.
Scales or moves selected objects relative to a base point defined separately from that of the associated parameter.
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.Specifies that the selection set of objects scales relative to the defined base point when the action is triggered in a dynamic block reference. A scale action can only be associated with a linear, polar, or XY parameter.
When an XY parameter is selected, sets the Scale Type custom property.
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.Specifies that the selection set of objects will stretch or move when the action is triggered in a dynamic block reference. A stretch action can be associated with a point, linear, polar, or XY parameter.
When a linear or polar parameter is selected, determines whether the start or end point of the parameter is used to determine the base point of the action.
When an XY parameter is selected, determines which corner of the parameter will be associated with the action. The objects selected for the action will be stretched relative to this point.
Creates a box that represents the boundary area for the action when modified.
Creates a polygon that represents the boundary area for the action when modified.
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.Specifies that the selection set of objects stretches or moves when the action is triggered in a dynamic block reference. A polar stretch action can only be associated with a polar parameter.
Determines whether the start or end point of the parameter is used to determine the base point of the action.
Determines whether the start or end point of the parameter is used to determine the base point of the action.
Creates a polygon that represents the boundary area for the action when modified.
Determines the objects in the selection that will rotate and not stretch.