| Name | Description |
| Delete | Method that deletes the GraphicsColorMapper object. |
| GetColors | Method that gets all of the colors in the map. |
| GetValues | Method that gets all of the values in the map. |
| PutColors | Method that sets all of the colors in the map. This will replace all existing colors currently defined for the map. |
| PutValues | Method that sets all of the values in the map. This will replace all existing values currently defined for the map. |
| Name | Description |
| Color | Read-write property that gets and sets the color at a given index in the set. |
| ColorCount | Property that returns the number of colors defined within the set. |
| MappedColor | Property that returns the color at a given value in the map. This property is informational only and need not be used when assigning a color map to a primitive. |
| Type | Returns an ObjectTypeEnum indicating this object's type. |
| Value | Read-write property that gets and sets the value at a given index in the set. |
| ValueCount | Property that returns the number of values defined within the set. |
| Name | Description |
| Client graphics texture-based color mapping | This test applies texture coordinates expressing distance from the origin to 'the triangle mesh of whatever Part you have open. It then creates either a discrete-band or continuous color mapper and allows you to adjust the values of the mapper to change the range of values that map to various colors. |