Method that creates a new GraphicsTextureCoordinateSet object. You use methods provided by the GraphicsTextureCoordinateSet object to define the coordinates.
| Name | Type | Description |
| DataSetId | Long | Specifies the unique identifier for the GraphicsTextureCoordinateSet object. This must be unique with respect to all other GraphicsDataSet objects within this GraphicDataSets collection object. |
| Name | Description |
| Client graphics texture-based color mapping | This test applies texture coordinates expressing distance from the origin to 'the triangle mesh of whatever Part you have open. It then creates either a discrete-band or continuous color mapper and allows you to adjust the values of the mapper to change the range of values that map to various colors. |