Method that creates a new Vector object.
| Name | Type | Description |
| XCoord | Double | Input Double that specifies the Vector's X-coordinate. This is an optional argument whose default value is 0.0. |
| YCoord | Double | Input Double that specifies the Vector's Y-coordinate. This is an optional argument whose default value is 0.0. |
| ZCoord | Double | Input Double that specifies the Vector's Z-coordinate. This is an optional argument whose default value is 0.0. |
| Name | Description |
| Adding iAssembly occurrences | This sample demonstrates adding iAssembly occurrences to an assembly. |
| Adding iPart occurrences to an assembly | This sample demonstrates adding iPart occurrences to an assembly. |
| Assembly Add Occurrence | This sample demonstrates placing an assembly occurrence. |
| SurfaceBody Copy | This sample demonstrates copying a surface body from one part to another. This is equivalent to the Promote command, but the API is much more flexible. In order for the sample to be self-contained, it creates two parts on the fly that will be used to demonstrate copying a body from one part to another. When copying a body into a part, you provide the surface body and a matrix to define its position in the new part. This sample creates a matrix based on the position of these parts within an assembly. |
| Is cylindrical face interior or exterior? | This sample shows how to determine whether the selected cylindircal face is an exterior face or an interior (hollow) face. |
| Transient solid body creation | The following sample demonstrates the creation of a transient solid block body. The newly created body is then displayed using client graphics in a part. |
| Assembly Move Occurrence | This sample demonstrates moving a component occurrence. This sample performs a translate, but a rotate can also be performed since the transform is defined using a matrix. |