The following script shows an example of creating Volume Fog and Volume Light atmospherics.
SCRIPT
-- Atmospheric Effects Test Bed -- create a geosphere, sphere gizmo, onnilight, and targetted camera geos=geosphere radius:24 sgizmo=spheregizmo radius:40 omni=omnilight farAttenStart:20 farAttenEnd:100 useFarAtten:true v=255 cam=targetcamera pos:[150,-50,100] target:(targetobject()) -- -- put a material on the geosphere geos.material=standard () geos.material.selfIllumColor = color 238 241 2 -- -- create a Volume Fog atmospheric. Set name so it has one in Environment dialog. vf=volume_fog name:"VolFog" soften_gizmo_edges:0.7 exponential:1 density:75 vf.fog_color=color 255 157 0 vf.noise_type=2 vf.size=4 appendGizmo vf sgizmo addAtmospheric vf -- -- create a Volume Light atmospheric. Set name so it has one in Environment dialog. vl=volume_light name: "VolLight" exponential:1 density:20 vl.fog_color=color 255 30 0 vl.attenuation_color= color 255 162 0 vl.Use_Attenuation_Color=1 vl.noise_on=1 vl.Noise_Amount=1 vl.size=5 vl.noise_type=2 appendGizmo vl omni addAtmospheric vl -- -- and render away... renderWidth=320 renderHeight=200 render camera:cam