polyop.getDeadVerts <Poly poly>
Returns the current dead vertices selection as a bitarray. Normally, this returns an empty bitarray.
polyop.getDeadEdges <Poly poly>
Returns the current dead edges selection as a bitarray. Normally, this returns an empty bitarray.
polyop.getDeadFaces <Poly poly>
Returns the current dead faces selection as a bitarray. Normally, this returns an empty bitarray.
polyop.GetHasDeadStructs <Poly poly>
Bit 1
in the return value is set if the poly has any dead vertices, bit 2
if any dead edges, and bit 3
if any dead faces.
polyop.isFaceDead <Poly poly> <int face>
Returns true if the specified face is dead.
polyop.isEdgeDead <Poly poly> <int edge>
Returns true
if the specified edge is dead.
polyop.isVertDead <Poly poly> <int vert>
Returns true
if the specified vertex is dead.
polyop.CollapseDeadStructs <Poly poly>
Removes all dead SO elements from the poly.