showInterfaces {<maxwrapper> | <maxclass> | node} [ to:<stream> ]
where, <maxwrapper>
is the 3ds Max object to be inspected.
<maxclass>
is the 3ds Max class to be inspected.
The optional to:<stream>
keyword argument specifies a Stream Value to output the display to.
When the 3ds Max entity specified is a node (for example, $box01), this function only displays the Interfaces of the base object. It does not show the Interfaces of the transform controllers, modifiers, or materials applied to the object. To display the Interfaces for one of these objects, the object must be specified as the 3ds Max entity.
As a special case, you can also call showInterfaces()
on the superclass 'Node' to display the interfaces that are common to all scene nodes.
The display of interface information is divided into three sections: Properties, Methods, and Actions.
In the Properties section, each property exposed by the interface is listed along with its data type or enumeration values and whether the property can be read and written to.
In the Methods section, each method is listed along with its return type and its argument list. The value type for each argument is shown. If the return type is shown as
In the Actions section, each Action is listed along with its category and action description as shown in the Customize User Interface dialog, and the shortcut keys, if any, assigned to the Action.
EXAMPLE
showinterfaces node
OUTPUT
Interface: IAssembly
Properties:
.assemblyMember : boolean : Read|Write
.assemblyHead : boolean : Read|Write
.assemblyMemberOpen : boolean : Read|Write
.assemblyHeadOpen : boolean : Read|Write
.assemblyBBoxDisplay : boolean : Read|Write
Methods:
Actions:
Interface: INodeGIProperties
Properties:
.isGIExcluded : boolean : Read|Write
.isGIOccluder : boolean : Read|Write
.isGIReceiver : boolean : Read|Write
.isGIDiffuse : boolean : Read|Write
.isGISpecular : boolean : Read|Write
.GIUseGlobalMeshing : boolean : Read|Write
.GIMeshingEnabled : boolean : Read|Write
.nbGIRefineSteps : integer : Read|Write|Validated by Range: 0 to 65535
.nbGIRefineStepsDone : integer : Read|Write|Validated by Range: 0 to 65535
.GIMeshSize : worldUnits : Read|Write|Validated by Range: 0.01 to 1e+09
.isGIExcludedFromRegather : boolean : Read|Write
.storeIllumToMesh : boolean : Read|Write
.GIByLayer : boolean : Read|Write
.GIRayMult : float : Read|Write
.GIUseAdaptiveSubdivision : boolean : Read|Write
.GIMinMeshSize : float : Read|Write
.GIInitialMeshSize : float : Read|Write
.GIContrastThreshold : float : Read|Write
Methods:
Actions:
Interface: INodeGIProperties
Properties:
.isGIExcluded : boolean : Read|Write
.isGIOccluder : boolean : Read|Write
.isGIReceiver : boolean : Read|Write
.isGIDiffuse : boolean : Read|Write
.isGISpecular : boolean : Read|Write
.GIUseGlobalMeshing : boolean : Read|Write
.GIMeshingEnabled : boolean : Read|Write
.nbGIRefineSteps : integer : Read|Write|Validated by Range: 0 to 65535
.nbGIRefineStepsDone : integer : Read|Write|Validated by Range: 0 to 65535
.GIMeshSize : worldUnits : Read|Write|Validated by Range: 0.01 to 1e+09
.isGIExcludedFromRegather : boolean : Read|Write
.storeIllumToMesh : boolean : Read|Write
.GIByLayer : boolean : Read|Write
.GIRayMult : float : Read|Write
.GIUseAdaptiveSubdivision : boolean : Read|Write
.GIMinMeshSize : float : Read|Write
.GIInitialMeshSize : float : Read|Write
.GIContrastThreshold : float : Read|Write
Methods:
Actions:
Interface: INode
Properties:
.boneEnable : boolean : Read|Write
.posTaskWeight : float : Read|Write
.rotTaskWeight : float : Read|Write
.boneAutoAlign : boolean : Read|Write
.boneFreezeLength : boolean : Read|Write
.boneScaleType : enum : Read|Write
boneScaleType enums: {#scale|#squash|#none}
.stretchTM : matrix3 : Read
.boneAxis : enum : Read|Write
boneAxis enums: {#X|#Y|#Z}
.boneAxisFlip : boolean : Read|Write
.primaryVisibility : boolean : Read|Write
.secondaryVisibility : boolean : Read|Write
.applyAtmospherics : boolean : Read|Write
.vertexColorType : enum : Read|Write
vertexColorType enums: {#color|#illum|#alpha|#color_plus_illum|#soft_select|#map_channel}
.showVertexColors : integer : Read|Write
.shadeVertexColors : integer : Read|Write
.vertexColorMapChannel : integer : Read|Write
.handle : integer : Read
.isSceneXRefNode : boolean : Read
.posInParent : point3 : Read
.rotInParent : point3 : Read
.scaleInParent : point3 : Read
.scaleOrientInParent : quat : Read
.wasLoadedByLastMerge : boolean : Read
.OverrideMaterialEnabled : boolean : Read|Write
Methods:
<void>setBoneEnable <boolean>onOff <time>time
<void>realignBoneToChild()
<void>resetBoneStretch()
Actions:
Interface: INodeLayerProperties
Properties:
.layer : Interface : Read
.displayByLayer : boolean : Read|Write
.renderByLayer : boolean : Read|Write
.motionByLayer : boolean : Read|Write
.colorByLayer : boolean : Read|Write
.globalIlluminationByLayer : boolean : Read|Write
Methods:
Actions:
Interface: INodeBakeProperties
Properties:
.bakeEnabled : boolean : Read|Write
.bakeChannel : integer : Read|Write
.nDilations : integer : Read|Write
.flags : integer : Read|Write
.surfaceArea : float : Read|Write
.areaScale : float : Read|Write
.activeOriginX : float : Read|Write
.activeOriginY : float : Read|Write
.activeWidth : float : Read|Write
.activeHeight : float : Read|Write
Methods:
<boolean>addBakeElement <maxObject>element
<boolean>removeBakeElement <maxObject>element
<boolean>removeBakeElementByIndex <index>elementIndex
<boolean>removeBakeElementByName <string>elementName
<void>removeAllBakeElements()
<integer>numBakeElements()
<maxObject>getBakeElement <index>index
<index>findByName <string>elementName
<integer>renderWidth()
<integer>renderHeight()
<boolean>effectiveEnable()
<integer>numElementParams <maxObject>element
<string>paramName <maxObject>element <index>paramIndex
<integer>paramType <maxObject>element <index>paramIndex
<value>paramValue <maxObject>element <index>paramIndex
<void>setParamValue <maxObject>element <index>paramIndex <value>paramValue
<value>paramValueMin <maxObject>element <index>paramIndex
<value>paramValueMax <maxObject>element <index>paramIndex
<index>findParam <maxObject>element <string>paramName
<color>GetBackgroundColor <maxObject>element
<void>SetBackgroundColor <maxObject>element <color>color
Actions:
Interface: SkinPose
Properties:
.skinPos : point3 : Read|Write
.skinRot : point3 : Read|Write
.skinScale : point3 : Read|Write
.skinScaleOrient : quat : Read|Write
.skinPosEnabled : boolean : Read|Write
.skinRotEnabled : boolean : Read|Write
.skinScaleEnabled : boolean : Read|Write
.skinPoseMode : boolean : Read|Write
Methods:
<void>setSkinPose()
<void>assumeSkinPose()
Actions:
Interface: INodeBakeProjProperties
Properties:
.enabled : boolean : Read|Write
.projectionMod : maxObject : Read|Write
.projectionModTarget : string : Read|Write
.cropAlpha : boolean : Read|Write
.projSpace : enum : Read|Write
projSpace enums: {#raytrace|#uvw_match}
.normalSpace : enum : Read|Write
normalSpace enums: {#world|#screen|#local|#tangent}
.tangentYDir : enum : Read|Write
tangentYDir enums: {#Y_Up|#Y_Down}
.tangentXDir : enum : Read|Write
tangentXDir enums: {#X_Right|#X_Left}
.useCage : boolean : Read|Write
.rayOffset : float : Read|Write
.hitResolveMode : enum : Read|Write
hitResolveMode enums: {#closest|#furthest}
.hitMatchMtlID : boolean : Read|Write
.hitWorkingModel : boolean : Read|Write
.warnRayMiss : boolean : Read|Write
.rayMissColor : color : Read|Write
.heightMapMin : float : Read|Write
.heightMapMax : float : Read|Write
.heightBufMin : float : Read|Write
.heightBufMax : float : Read|Write
.BakeObjectLevel : boolean : Read|Write
.BakeSubObjLevels : boolean : Read|Write
.useObjectBakeForMtl : boolean : Read|Write
.proportionalOutput : boolean : Read|Write
.subObjBakeChannel : integer : Read|Write
Methods:
Actions:
Interface: INodeDisplayProperties
Properties:
.NeverDegrade : boolean : Read|Write
Methods:
Actions:
Interface: INodeShadingProperties
Properties:
.ViewportShadowCasting : boolean : Read|Write
.ViewportIllumination : boolean : Read|Write
.LockedViewportIllumination : boolean : Read|Write
Methods:
Actions:
OK