The MaxscriptParticleContainer Interface is exposed by Particle Containers and is available in Particle Script handlers.
Properties:
<particeContainer>.useTime : boolean : Read|Write
When set to true, the Time channel will be available for scripting access.
<particeContainer>.useAge : boolean : Read|Write
When set to true, the Age channel will be available for scripting access.
<particeContainer>.useLifespan : boolean : Read|Write
When set to true, the Lifespan channel will be available for scripting access.
<particeContainer>.useEventTime : boolean : Read|Write
When set to true, the EventTime channel will be available for scripting access.
<particeContainer>.usePosition : boolean : Read|Write
When set to true, the Position channel will be available for scripting access.
<particeContainer>.useSpeed : boolean : Read|Write
When set to true, the Speed channel will be available for scripting access.
<particeContainer>.useAcceleration : boolean : Read|Write
When set to true, the Acceleration channel will be available for scripting access.
<particeContainer>.useOrientation : boolean : Read|Write
When set to true, the Oritnation channel will be available for scripting access.
<particeContainer>.useSpin : boolean : Read|Write
When set to true, the Spin channel will be available for scripting access.
<particeContainer>.useScale : boolean : Read|Write
When set to true, the Scale channel will be available for scripting access.
<particeContainer>.useTM : boolean : Read|Write
When set to true, the TM (Transformation Matrix) channel will be available for scripting access.
<particeContainer>.useSelected : boolean : Read|Write
When set to true, the Selected channel will be available for scripting access.
<particeContainer>.useShape : boolean : Read|Write
When set to true, the Shape channel will be available for scripting access.
<particeContainer>.useMtlIndex : boolean: Read|Write
When set to true, the Material Index channel will be available for scripting access.
<particeContainer>.useMapping : boolean: Read|Write
When set to true, the Mapping channel will be available for scripting access.
<particeContainer>.useInteger : boolean : Read|Write
When set to true, the Integer channel will be available for scripting access.
<particeContainer>.useFloat : boolean : Read|Write
When set to true, the Float channel will be available for scripting access.
<particeContainer>.useVector : boolean : Read|Write
When set to true, the Vector channel will be available for scripting access.
<particeContainer>.useMatrix : boolean : Read|Write
When set to true, the Matrix channel will be available for scripting access.
<particeContainer>.particleIndex : index : Read|Write|Validated by Range: 1 to 100000000
Get/Set current particle index
<particeContainer>.particleID : index : Read|Write|Validated by Range: 1 to 100000000
Get/Set current particle ID
<particeContainer>.particleNew : boolean : Read
Check if particle just arrived into the event
<particeContainer>.particleTime : time : Read|Write
Get/Set the Time of the current particle
<particeContainer>.particleAge : time : Read|Write|Validated by Range: 0f to 9e+006f
Get/Set the Age of the current particle
<particeContainer>.particleLifespan : time : Read|Write|Validated by Range: 0f to 9e+006f
Get/Set the Lifespan of the current particle
<particeContainer>.particleEventTime : time : Read|Write|Validated by Range: 0f to 9e+006f
Get/Set for how long the particle is present in the current event
<particeContainer>.particlePosition : point3 : Read|Write
Get/Set the current particle Position
<particeContainer>.particleSpeed : point3 : Read|Write
Get/Set the current particle Speed
<particeContainer>.particleAcceleration : point3 : Read|Write
Get/Set the current particle Acceleration
<particeContainer>.particleOrientation : point3 : Read|Write
Get/Set the current particle Orientation
<particeContainer>.particleSpin : angleAxis : Read|Write
Get/Set the current particle Spin
<particeContainer>.particleScale : float : Read|Write
Get/Set the current particle’s Size
<particeContainer>.particleScaleXYZ : point3 : Read|Write
Get/Set the current particle’s Scale
<particeContainer>.particleTM : matrix3 : Read|Write
Get/Set the current particle transformation matrix
<particeContainer>.particleSelected : boolean : Read|Write
Get/Set whether the particle is selected.
<particeContainer>.particleShape : mesh : Read|Write
Get/Set the particle mesh
<particeContainer>.particleInteger : integer : Read|Write
Store/Retrieve custom integer data per particle.
<particeContainer>.particleTestStatus : boolean : Read|Write
Get/set the particle's test status.
<particeContainer>.particleTestTime : time : Read|Write|Validated by Range: 0f to 9e+006f
Get/set the particle's test time.
<particeContainer>.particleFloat : float : Read|Write
Store/Retrieve custom float data per particle.
<particeContainer>.particleVector : point3 : Read|Write
Store/Retrieve custom vector data per particle.
<particeContainer>.particleMatrix : matrix3 : Read|Write
Store/Retrieve custom matrix data per particle.
The particleMatrix channel could be used to store either a matrix3 value or a set of 4 Point3 values, or 12 Float values. This makes it very versatile when a large number of values have to be stored. As noted in the matrix3 chapter, you cannot directly assign values to sub-elements of a matrix3 value. To write a Point3 or Float value to the particleMatrix channel, first store the particleMatrix value in a user variable, assign the Point3 to the respective row of the matrix or the Float value to the.x,.y or.z element of the Point3 and then assign the variable back to the particleMatrix channel.
Methods:
<IObject>getParticleContainer()
Get particle container
<object>getParticleSystem()
Get the particle system object
<node>getParticleSystemNode()
Get the particle system node
<object array>getInitActions()
Get list of all action objects in the action list
<node array>getInitActionNodes()
Get list of all action nodes in the action list
<time>getTimeStart()
Get the start time of the proceed interval
<time>getTimeEnd()
Get the end time of the proceed interval
<void>setTimeEnd <time>time
If it is not possible to proceed all particles to the given timeEnd then set the closest possible time of the proceed interval
<void>setTimeEndPrecise <time>time <float>fraction
Set the end time with higher precision by supplying time and fraction
<node>getActionNode()
Get action node
<Interface>getIntegrator()
Get the interface of the procedure that integrates particle motion in time. See Interface: integrator
<integer>randSign()
Get random sign (-1 or +1)
<float>rand01()
Get random number from interval [0, 1]
<float>rand11()
Get random number from interval [-1, 1]
<float>rand55()
Get random number from interval [-0.5, 0.5]
<integer>rand0X<integer>maxNumber
Get random integer number from interval [0..maxNumber]
<point3>randSpherePoint()
Get random 3D point from surface of sphere with radius 1
<point3>randDivergeVector <point3>vectorToDiverge <angle>maxAngle
Get random vector that diverges from the given vector by no more than the specified maxAngle angle
<integer>numParticles()
Number of particles in the current event/actionList
<boolean>addParticle()
Add a single particle.
Use .particleTime to define when particle is added. Use .particleAge=0 to set particle age to zero. Use other methods to define particle position, speed, orientation etc.
<boolean>addParticles <integer>amount
Add 'amount' particles
<boolean>deleteParticle <index>index
Delete a single particle with the given index
<boolean>deleteParticles <index>startIndex <integer>amount
Delete 'amount' particles starting from startIndex
<index>getParticleID <index>particleIndex
Get the ID of the particle with the given index
<boolean>hasParticleID <index>particleID <&index>particleIndex
particleIndex is In and Out parameter
Verify if the event has a particle with the given ID
If the particle is present then particleIndex is the index of the particle
<boolean>isParticleNew <index>particleIndex
Check if a particle just arrived into the event
<boolean>isParticleNewByID <index>particleID
Check if a particle with the given ID just arrived into the event
<time>getParticleTime <index>particleIndex
Get time of the current status of the particle
<time>getParticleTimeByID <index>particleID
Get the time of the the particle with the specified ID
<void>setParticleTime <index>particleIndex <time>time
Change time of the current status of the particle
<void>setParticleTimePrecise <index>particleIndex <time>time <float>fraction
Set the time of the indexed particle with sub-frame precision using the frame time and a fraction value.
<void>setParticleTimeByID <index>particleID <time>time
Set the time of the particle with the specified ID
<void>setParticleTimePreciseByID <index>particleID <time>time <float>fraction
Set the time of the particle with the specified ID with sub-frame precision by supplying a frame and a fraction value.
<time>getParticleAge <index>particleIndex
Returns the age of the indexed particle.
<time>getParticleAgeByID <index>particleID
Returns the age of the particle with the specified ID.
<void>setParticleAge <index>particleIndex <time>age
Sets the age of the indexed particle.
<void>setParticleAgeByID <index>particleID <time>age
Sets the age of the particle with the specified ID.
<time>getParticleLifespan <index>particleIndex
Returns the lifespan of the indexed particle.
<time>getParticleLifespanByID <index>particleID
Returns the lifespan of the particle with the specified ID.
<void>setParticleLifespan <index>particleIndex <time>lifespan
Sets the lifespan of the indexed particle to the supplied time value.
<void>setParticleLifespanByID <index>particleID <time>lifespan
Sets the lifespan of the particle with the specified ID to the supplied time value.
<time>getParticleEventTime <index>particleIndex
Returns the Event time of the indexed particle.
<time>getParticleEventTimeByID <index>particleID
Returns the Event time of the particle with the specified ID.
<void>setParticleEventTime <index>particleIndex <time>eventTime
Sets the Event time of the indexed particle.
<void>setParticleEventTimeByID <index>particleID <time>eventTime
Sets the Event time of the particle with the specified ID.
<point3>getParticlePosition <index>particleIndex
Returns the Position of the indexed particle.
<point3>getParticlePositionByID <index>particleID
Returns the Position of the particle with the specified ID.
<void>setParticlePosition <index>particleIndex <point3>position
Sets the Position of the indexed particle.
<void>setParticlePositionByID <index>particleID <point3>position
Sets the Position of the particle with the specified ID.
<point3>getParticleSpeed <index>particleIndex
Returns the Speed of the indexed particle.
<point3>getParticleSpeedByID <index>particleID
Returns the Speed of the particle with the specified ID.
<void>setParticleSpeed <index>particleIndex <point3>speed
Sets the Speed of the indexed particle.
<void>setParticleSpeedByID <index>particleID <point3>speed
Sets the Speed of the particle with the specified ID.
<point3>getParticleAcceleration <index>particleIndex
Returns the Acceleration of the indexed particle.
<point3>getParticleAccelerationByID<index>particleID
Returns the Acceleration of the particle with the specified ID.
<void>setParticleAcceleration <index>particleIndex <point3>acceleration
Sets the Acceleration of the indexed particle.
<void>setParticleAccelerationByID <index>particleID <point3>acceleration
Sets the Acceleration of the particle with the specified ID.
<point3>getParticleOrientation <index>particleIndex
Returns the Orientation of the indexed particle.
<point3>getParticleOrientationByID <index>particleID
Returns the Orientation of the particle with the specified ID.
<void>setParticleOrientation <index>particleIndex <point3>orientation
Sets the Orientation of the indexed particle.
<void>setParticleOrientationByID <index>particleID <point3>orientation
Sets the Orientation of the particle with the specified ID.
<angleAxis>getParticleSpin <index>particleIndex
Returns the Spin of the indexed particle.
<angleAxis>getParticleSpinByID <index>particleID
Returns the Spin of the particle with the specified ID.
<void>setParticleSpin <index>particleIndex <angleAxis>spin
Sets the Spin of the indexed particle.
<void>setParticleSpinByID <index>particleID <angleAxis>spin
Sets the Spin of the particle with the specified ID.
<float>getParticleScale <index>particleIndex
Returns the Scale of the indexed particle.
<float>getParticleScaleByID <index>particleID
Returns the Scale of the particle with the specified ID.
<void>setParticleScale <index>particleIndex <float>scale
Sets the Scale of the indexed particle.
<void>setParticleScaleByID <index>particleID <float>scale
Sets the Size of the particle with the specified ID.
<point3>getParticleScaleXYZ <index>particleIndex
Returns the Scale of the indexed particle.
<point3>getParticleScaleXYZByID <index>particleID
Returns the Scale of the particle with the specified ID.
<void>setParticleScaleXYZ <index>particleIndex <point3>scale
Sets the Scale of the indexed particle.
<void>setParticleScaleXYZByID <index>particleID <point3>scale
Sets the Scale of the particle with the specified ID.
<matrix3>getParticleTM <index>particleIndex
Returns the Transformation Matrix of the indexed particle.
<matrix3> getParticleTMByID <index>particleID
Returns the Transformation Matrix of the particle with the specified ID.
<void>setParticleTM <index>particleIndex <matrix3>transformationMatrix
Sets the Transformation Matrix of the indexed particle.
<void>setParticleTMByID <index>particleID <matrix3>transformationMatrix
Sets the Transformation Matrix of the particle with the specified ID.
<boolean>getParticleSelected <index>particleIndex
Returns the Selected state of the indexed particle.
<boolean>getParticleSelectedByID <index>particleID
Returns the Selected state of the particle with the specified ID.
<void>setParticleSelected <index>particleIndex <boolean>selected
Sets the Selected state of the indexed particle.
<void>setParticleSelectedByID <index>particleID <boolean>selected
Sets the Selected state of the particle with the specified ID.
<mesh>getParticleShape <index>particleIndex
Returns the shape of the indexed particle as mesh.
<mesh>getParticleShapeByID <index>particleID
Returns the shape of the particle with the specified ID as mesh.
<void>setParticleShape <index>particleIndex <mesh>shape
Sets the shape of the indexed particle to the supplied mesh.
<void>setParticleShapeByID <index>particleID <mesh>shape
Sets the shape of the particle with the specified ID to the supplied mesh.
<void>setShapeForAllParticles <mesh>shape
Sets the shape of all particles to the supplied mesh.
<void>setParticleMtlIndex <index>particleIndex <index>materialIndex
Sets the Material Index of the indexed particle.
<void>setParticleMtlIndexByID <index>particleID <index>materialIndex
Sets the Material Index of the particle with the specified ID
<void>setMtlIndexForAllParticles <index>materialIndex
Sets the Material Index of all particles to the specified index value.
<void>setParticleMapping <index>particleIndex <int>mapChannel <point3>mapValue
Sets the Mapping of the indexed particle to the specified Point3 value.
<void>setParticleMappingByID <index>particleID <int>mapChannel <point3>mapValue
Sets the Mapping of the particle with the specified ID to the specified Point3 value.
<void>setMappingForAllParticles <int>mapChannel <point3>mapValue
Sets the Mapping of all particles to the specified Point3 value.
<integer>getParticleInteger <index>particleIndex
Returns the integer channel value of the indexed particle
<integer>getParticleIntegerByID <index>particleID
Returns the integer channel value of the particle with the specified ID
<void>setParticleInteger <index>particleIndex <integer>integerValue
Sets the integer channel value of the indexed particle to the supplied integer value.
<void>setParticleIntegerByID <index>particleID <integer>integerValue
Sets the integer channel value of the particle with the specified ID to the supplied integer value.
<float>getParticleFloat <index>particleIndex
Returns the float channel value of the indexed particle
<float>getParticleFloatByID <index>particleID
Returns the float channel value of the particle with the specified ID
<void>setParticleFloat <index>particleIndex <float>floatValue
Sets the float channel value of the indexed particle
<void>setParticleFloatByID <index>particleID <float>floatValue
Sets the float channel value of the particle with the specified ID
<point3>getParticleVector <index>particleIndex
Returns the vector channel value of the indexed particle
<point3>getParticleVectorByID <index>particleID
Returns the vector channel value of the particle with the specified ID
<void>setParticleVector <index>particleIndex <point3>vectorValue
Sets the vector channel value of the indexed particle
<void>setParticleVectorByID <index>particleID <point3>vectorValue
Sets the vector channel value of the particle with the specified ID
<matrix3> getParticleMatrix <index>particleIndex
Returns the matrix channel value of the indexed particle
<matrix3> getParticleMatrixByID <index>particleID
Returns the matrix channel value of the particle with the specified ID
<void>setParticleMatrix <index>particleIndex <matrix3>matrixValue
Sets the matrix channel value of the indexed particle
<void>setParticleMatrixByID <index>particleID <matrix3>matrixValue
Sets the matrix channel value of the particle with the specified ID
<void>setParticleTestStatus <index>particleIndex <boolean>satisfy?
Sets the Test Status of the indexed particle to the supplied boolean value.
<void>setParticleTestStatusByID <index>particleID <boolean>satisfy?
Sets the Test Status of the particle with the specified ID to the supplied boolean value.
<void>setGlobalTestStatus <boolean>satisfy?
Sets the Test Status of all particles to the supplied boolean value.
<void>setParticleTestTime <index>particleIndex <time>time
Sets the Test Time of the indexed particle to the supplied time value.
<void>setParticleTestTimePrecise <index>particleIndex <time>time <float>fraction
Sets the sub-frame Test Time of the indexed particle to the supplied time and fraction value.
<void>setParticleTestTimeByID <index>particleID <time>time
Sets the Test Time of the particle with the specified ID to the supplied time value.
<void>setParticleTestTimePreciseByID <index>particleID <time>time <float>fraction
Sets the sub-frame Test Time of the particle with the specified ID to the supplied time and fraction value.
<void>setGlobalTestTime <time>time
Sets the Test Time of all particles to the supplied time value.
<void>setGlobalTestTimePrecise <time>time <float>fraction
Sets the sub-frame Test Time of all particles to the supplied time and fraction value.