Setting and Resetting Biped IK Keys

biped.setPlantedKey <node>         
biped.setSlidingKey <node>         
biped.setFreeKey <node>      

These methods will set an IK key of the respective type for the given biped node.

biped.resetAllLimbKeys <biped_ctrl>   

This function will reset a limbs IK pivot points, which is useful if you are seeing oddities (such as popping) when you are using scale subanims.

Note:

There is an ActionItem availablefor this function.

biped.collapseMoveAllMode <biped_ctrl> 

This function will bake the Move All Mode information directly into the biped.

Note:

There is an ActionItem available for this function.