biped.setPlantedKey <node>
biped.setSlidingKey <node>
biped.setFreeKey <node>
These methods will set an IK key of the respective type for the given biped node.
biped.resetAllLimbKeys <biped_ctrl>
This function will reset a limbs IK pivot points, which is useful if you are seeing oddities (such as popping) when you are using scale subanims.
There is an ActionItem availablefor this function.
biped.collapseMoveAllMode <biped_ctrl>
This function will bake the Move All Mode information directly into the biped.
There is an ActionItem available for this function.