Conform : Modifier

NEW in 3ds Max 2024.2 Update: Exposes the conform modifier functionality to MAXScript.

Conformmodifier(Conform) : modifier {b00,57da4442}

Constructor

ConformModifier ...

Example

-- conform example

resetMaxFile #noprompt
b = box width:100 length:100 height:5
t = teapot pos:[0,0,4]
c = ConformModifier()
addModifier t c
c.appendTarget b
c.method = 1 -- shrink wrap
c.shrinkDirection = 4 -- closest point
c.strength = 50 -- 50%
el = Ellipse length:100 width:80
pc = Path_Constraint()
t.position.controller = pc
pc.path = el
playAnimation ()

Properties

<Conformmodifier>.AdoptNormal     Float    default: 0.0   --  animatable; float

Get/set the percentage of the target normal to adopt.

<Conformmodifier>.ApplyToWholeObject     BooleanClass    default: false   --  boolean

Get/set whether to apply the modifier to all vertices regardless of the stack selection.

<Conformmodifier>.axisDirection     Integer    default: 2   --  integer

When the projection method is "volume", specifies the axis direction, where:

<Conformmodifier>.axisSign     Integer    default: 0   --  integer

The axis direction sign, where:

<Conformmodifier>.BetterNormals     BooleanClass    default: true   --  boolean

When true, the conform object uses interpolated normals from the surface for more accurate deformation.

<Conformmodifier>.BlendNormals     BooleanClass    default: false   --  boolean

Specifies whether to blend normals.

<Conformmodifier>.clearSpecifiedNormals     BooleanClass    default: true   --  boolean

When true, clears the existing normals on the surface object.

<Conformmodifier>.ignoreSelectionMisses     BooleanClass    default: false   --  boolean

When true, if a selection misses the target, vertices are moved back to the original position.

<Conformmodifier>.lookAtHelper     UndefinedClass    default: undefined   --  node

Get/set the lookat helper object, used when the Projection Direction is "Helper Origin".

<Conformmodifier>.     BooleanClass    default: false   --  boolean

Get/set whether to move vertices back to their original positions if a selection misses its targets.

<Conformmodifier>.method     Integer    default: 0   --  integer

The conform method to use, where:

<Conformmodifier>.MoveMissesToClosest     BooleanClass    default: false   --  boolean

When true, moves missed projections to the closest point on the target object.

<Conformmodifier>.normalizeSelection     BooleanClass    default: true   --  boolean

When true, normalizes the selection normals from 0 to 1.

<Conformmodifier>.Offset     Float    default: 0.0   --  animatable; float

The offset to apply. This is the amount to move the object relative to the surface along the projection normal.

<Conformmodifier>.OffsetBlended     BooleanClass    default: true   --  boolean

Specifies whether the offset direction should be the projection direction (true) or the blended normal.

<Conformmodifier>.selectionAmount     Float    default: 25.0   --  animatable; float

Get/set the percentage of the object that will conform with the target surface, when the conform method is "Volume". This is the Influence setting in the UI.

<Conformmodifier>.selectionFalloff     Float    default: 25.0   --  animatable; float

Get/set the percentage of additional soft-selection of the object that will conform with the target surface.

<Conformmodifier>.SelectionOutput     Integer    default: 0   --  integer

Get/set the selection output, where:

<Conformmodifier>.ShrinkDirection     Integer    default: 3   --  integer

Get/set the projection direction when the Projection Method is Shrink Wrap, where:

<Conformmodifier>.strength     Float    default: 100.0   --  animatable; float

Get/set the strength of the conform in relation to the original object position, as a percent.

<Conformmodifier>.Targets     ArrayParameter    default: #()   --  paramBlock2 array; SubAnim

Contains an array of objects which are the targets for the conformed object.

Note:

This array is read-only, and cannot be modified directly. To add, remove, and enable/disable target objects, see the Conform interface methods below.

<Conformmodifier>.UseCache     BooleanClass    default: false   --  boolean

Specifies whether to use the cache, which caches the deformation result at the frame it is enabled on.

<Conformmodifier>.VolumeAmount     Float    default: 100.0   --  animatable; float

Get/set the volume of the conform, where 0 will project all vertices to the surface and at 100 the confirmed object retains its full volume.

<Conformmodifier>.VolumeDirection     Integer    default: 0   --  integer

Get/set the volume projections direction, where:

Interface Conform Methods

<integer>version()

Returns the ConformModifier version.

<integer>targetCount()

Returns the number of targets in the targets array.

<boolean>appendTarget <node>target

Adds the specified target to the targets array. Targets are added in an enabled state by default.

<node>getTarget <index>index

Returns the target node in the target array at the specified index, or undefined if there is no target at that index.

<boolean>removeTarget <index>index

Removes the target at the specified index from the targets array, returning true on success or false on failure.

<void>removeAllTargets()

Removes all targets from the targets array.

<boolean>enableTarget <index>index

Enables the target at the specified index, returning true on success or false on failure.

<boolean>disableTarget <index>index

Disables the target at the specified index, returning tru on success or false on failure.

<boolean>isTargetEnabled <index>index

Returns the enabled state of the target at the specified index. Note that this method also returns false if there is no target at the specified index.