Wave - superclass: modifier; super-superclass:MAXWrapper - classID: #(71, 0)
Constructor
wave ...
Properties
<Wave>.amplitude1 Float default: 5.0 -- animatable, alias: Amplitude_1
This produces a sine wave along the gizmo’s Y-axis.
Switching a value from positive to negative reverses the positions of peaks and troughs.
<Wave>.amplitude2 Float default: 5.0 -- animatable, alias: Amplitude_2
This produces a sine wave the gizmo’s X-axis.
Switching a value from positive to negative reverses the positions of peaks and troughs.
<Wave>.wavelength Float default: 25.0 -- animatable, alias: Wave_Length
The distance in current units between the crests of both waves.
<Wave>.phase Float default: 0.0 -- animatable
Shifts the wave pattern over the object.
Positive numbers move the pattern in one direction, while negative numbers move it in the other.
<Wave>.decay Float default: 0.0 -- animatable
Limits the effect of the wave generated from its origin.
A decay value decreases the amplitude at increasing distance from the center.
As this value increases, the wave is concentrated at the center and flattened until it disappears (completely decays).
<Wave>.center Point3 default: [0,0,0] -- animatable
At this sub-object level, you can translate and animate the center, altering the Wave gizmo’s shape, and thus the shape of the wavy object.
<Wave>.gizmo SubAnim
At this sub-object level, you can transform and animate the gizmo like any other object, altering the effect of the Wave modifier.
Translating the gizmo translates its center an equal distance.
Rotating and scaling the gizmo takes place with respect to its center.
<Wave.Gizmo>.position Point3 default: [0,0,0] -- animatable
The position of the wave gizmo.
<Wave.Gizmo>.rotation Quat default: (quat 0 0 0 1) -- animatable
The rotation of the wave gizmo.
<Wave.Gizmo>.scale Point3 default: [1,1,1] -- animatable
The scale of the wave gizmo.