Stretch - superclass: modifier; super-superclass:MAXWrapper - classID: #(65712, 12332321)
Constructor
stretch...
Properties
<Stretch>.Stretch Float default: 0.0 -- animatable
The base scale factor for all three axes. The scale factor derived from the Stretch value varies according to the sign of the value.
<Stretch>.Amplify Float default: 0.0 -- animatable
The scale factor applied to the minor axes. Amplify generates a multiplier using the same technique as stretch
.
The multiplier is then applied to the stretch
value before the scale factor for the minor axes is calculated.
<Stretch>.axis Integer default: 2
Determines which of the object’s local axes is the Stretch Axis:
0- X
1- Y
2- Z
<Stretch>.limit Boolean default: false
When on, the stretch effect is limited by the from
and to
values.
<Stretch>.from Float default: 0.0 -- animatable
The boundary of the stretch effect along the negative Stretch Axis.
<Stretch>.to Float default: 0.0 -- animatable
The boundary of the stretch effect along the positive Stretch Axis.
<Stretch>.center Point3 default: [0,0,0] -- animatable
At this sub-object level, you can translate and animate the center, altering the Stretch gizmo’s shape, and thus the shape of the stretched object.
<Stretch>.gizmo SubAnim
At this sub-object level, you can transform and animate the gizmo like any other object, altering the effect of the Stretch modifier.
Translating the gizmo translates its center an equal distance.
Rotating and scaling the gizmo takes place with respect to its center.
<Stretch.Gizmo>.position Point3 default: [0,0,0] -- animatable
The position of the stretch gizmo.
<Stretch.Gizmo>.rotation Quat default: (quat 0 0 0 1) -- animatable
The rotation of the stretch gizmo.
<Stretch.Gizmo>.scale Point3 default: [1,1,1] -- animatable
The scale of the stretch gizmo.