Stretch : Modifier

Stretch - superclass: modifier; super-superclass:MAXWrapper - classID: #(65712, 12332321) 

Constructor

stretch...   

Properties

<Stretch>.Stretch Float default: 0.0 -- animatable 

The base scale factor for all three axes. The scale factor derived from the Stretch value varies according to the sign of the value.

<Stretch>.Amplify Float default: 0.0 -- animatable 

The scale factor applied to the minor axes. Amplify generates a multiplier using the same technique as stretch .

The multiplier is then applied to the stretch value before the scale factor for the minor axes is calculated.

<Stretch>.axis Integer default: 2 

Determines which of the object’s local axes is the Stretch Axis:

0- X

1- Y

2- Z

<Stretch>.limit Boolean default: false 

When on, the stretch effect is limited by the from and to values.

<Stretch>.from Float default: 0.0 -- animatable 

The boundary of the stretch effect along the negative Stretch Axis.

<Stretch>.to Float default: 0.0 -- animatable 

The boundary of the stretch effect along the positive Stretch Axis.

<Stretch>.center Point3 default: [0,0,0] -- animatable 

At this sub-object level, you can translate and animate the center, altering the Stretch gizmo’s shape, and thus the shape of the stretched object.

<Stretch>.gizmo SubAnim 

At this sub-object level, you can transform and animate the gizmo like any other object, altering the effect of the Stretch modifier.

Translating the gizmo translates its center an equal distance.

Rotating and scaling the gizmo takes place with respect to its center.

<Stretch.Gizmo>.position Point3 default: [0,0,0] -- animatable 

The position of the stretch gizmo.

<Stretch.Gizmo>.rotation Quat default: (quat 0 0 0 1) -- animatable 

The rotation of the stretch gizmo.

<Stretch.Gizmo>.scale Point3 default: [1,1,1] -- animatable 

The scale of the stretch gizmo.