Skew - superclass: modifier; super-superclass:MAXWrapper - classID: #(1866252970, 0)
Constructor
Skew ...
Properties
<Skew>.amount Float default: 25.0 -- animatable
The angle to skew from the vertical plane.
<Skew>.direction Float default: 0.0 -- animatable
The direction of the skew relative to the horizontal plane.
<Skew>.axis Integer default: 2
The axis that will be skewed:
1- X
2- Y
3- Z
<Skew>.limit Boolean default: false
When on, applies limit constraints to the Skew modifier.
<Skew>.upperlimit Float default: 0.0 -- animatable, alias: Upper_Limit
The upper limit boundaries in world units from the skew center point, beyond which the skew no longer affects the geometry.
<Skew>.lowerlimit Float default: 0.0 -- animatable, alias: Lower_Limit
The lower limit boundaries in world units from the skew center point, beyond which the skew no longer affects the geometry.
<Skew>.center Point3 default: [0,0,0] -- animatable
At this sub-object level, you can translate and animate the center of the Skew effect.
<Skew>.gizmo SubAnim
At this sub-object level, you can transform and animate the gizmo like any other object, altering the effect of the Skew modifier.
Translating the gizmo translates its center an equal distance.
Rotating and scaling the gizmo takes place with respect to its center.
<Skew.Gizmo>.position Point3 default: [0,0,0] -- animatable
The position of the skew gizmo.
<Skew.Gizmo>.rotation Quat default: (quat 0 0 0 1) -- animatable
The rotation of the skew gizmo.
<Skew.Gizmo>.scale Point3 default: [1,1,1] -- animatable
The scale of the skew gizmo.