SpacePatchDeform - superclass: SpacewarpModifier; super-superclass:MAXWrapper - classID: #(1068375055, 732573781)
Constructor
SpacePatchDeform...
Properties
<SpacePatchDeform>.U_Percent Float default: 50.0 -- animatable, percentage
Moves the object along the U (horizontal) axis of the gizmo patch, based on a percentage of the U distance.
This defaults to a setting of 50 percent, which places the object at the center of the gizmo patch.
A setting of 0 percent places the object at the left edge of the gizmo patch, as seen from the viewport where the patch was created.
<SpacePatchDeform>.U_Stretch Float default: 1.0 -- animatable
Scales the object along the U (horizontal) axis of the gizmo patch.
<SpacePatchDeform>.V_Percent Float default: 50.0 -- animatable, percentage
Moves the object along the V (vertical) axis of the gizmo patch, based on a percentage of the V distance.
A setting of 0 percent places the object at the bottom of the gizmo patch.
<SpacePatchDeform>.V_Stretch Float default: 1.0 -- animatable
Scales the object along the V (vertical) axis of the gizmo patch.
<SpacePatchDeform>.rotation Float default: 0.0 -- animatable, angle
Rotates the modified object with respect to the gizmo patch.
<SpacePatchDeform>.Plane_to_Patch_Deform Integer default: 0
Choose a two-axis plane of the object to make parallel with the XY plane of the gizmo patch:
0- XY
1- YZ
2- ZX
<SpacePatchDeform>.Flip_deformation_axis Integer default: 0
When on, reverses the gizmo direction:
0- Off
1- On
There is no way to specify the patch to deform to using MAXScript.