hide <node> -- mapped
Hides the specified node or node collection.
unhide <node> [doLayer:<boolean>] -- mapped
Unhides the specified node or node collection.
If the optional doLayer
keyword is set to true
and the node is in a layer that is hidden, the entire layer is unhidden. When false
(the default), just the node is unhidden.
freeze <node> -- mapped
Freezes the specified node or node collection.
unfreeze <node> [doLayer:<boolean>] -- mapped
Unfreezes the specified node or node collection.
If the optional doLayer keyword is set to true and the node is in a layer that is frozen, the entire layer is unfrozen. When false (the default), just the node is unfrozen.
flagForeground <node> <boolean> -- mapped
Controls the disposition of scene nodes in the viewport foreground/background planes, so you can influence interactive performance on a node. Nodes placed in the foreground plane are redrawn individually, so interactive changes to them through spinners in scripted rollout panels are much faster.
The boolean argument puts the scene node(s) into the foreground plane if true
, or into the background plane if false
. You must be judicious in putting nodes in the foreground plane because putting too many objects in the foreground plane reduces the foreground plane's effectiveness. Remember to unflag objects when you do not need to interactively control them any more.
getTrajectoryOn <node>
Returns true
if Trajectory is shown for the node, false
otherwise.
setTrajectoryOn <node> <boolean>
Sets whether Trajectory is shown for the node. If <boolean>
is true
, Trajectory is shown. If <boolean>
is false
, Trajectory is not shown.
isBoneOnly <node>
Returns true
if the node's showLinksOnly
property is true
.
getCVertMode <node>
Returns true
if node is displayed using vertex colors in shaded viewports, false
otherwise.
setCVertMode <node> <boolean>
Sets whether to display the effect of assigned vertex colors for the node in shaded viewports. If <boolean>
is true
, node is displayed using vertex colors. If <boolean>
is false
, node is displayed using the material or wireframe color.
getShadeCVerts <node>
Returns true
if the vertex color display for the node is shaded in the viewports, false
otherwise.
setShadeCVerts <node> <boolean>
Sets whether the vertex color display for the node is shaded in the viewports. When true
, the colors are unshaded and appear in their pure RGB values. When false
, the colors appear like any other assigned color in the viewports.