Morph - superclass: GeometryClass; super-superclass:node - classID:#(4129, 0)
Constructor:
createMorphObject <source_node>
Modification of Morph objects, including setting the morph keys and adding morph targets, is performed using methods associated with the Morph controller. See MorphController for a description of these methods.
Properties
The following properties are available only after the morph object has been created.
The values shown for the properties are those for a morph object created from three spheres.
<Morph>.M_Sphere01SubAnim default: SubAnim:M_Sphere01
<Morph>.M_Sphere02 SubAnim default: SubAnim:M_Sphere02
<Morph>.M_Sphere03 SubAnimdefault: SubAnim:M_Sphere03
<Morph>.Morph Barycentric_Morph_Controller default: Controller:Barycentric_Morph_Controller