TargetObject : GeometryClass

Targetobject - superclass: GeometryClass; super-superclass:node - classID: #(4128, 0) 

This class implements the generic target for cameras, spotlights etc.

Constructor:

targetObject...   

Properties:

There are no additional properties for TargetObject.

Note:

In MAXScript, you must explicitly construct a target for those objects that need one.

FOR EXAMPLE:

   c = targetCamera pos:[x,y,z] target:(targetObject pos:[xt, yt, zt]) 
Warning:

For historical reasons, the TargetObject's superclass is GeometryClass, but it does not generate any actual geometry! Since a TagetObject will be returned as part of the Lights or Cameras collections, it is important to filter it out before performing any Light or Camera-specific operations!

FOR EXAMPLE:

   for o in Lights where superclassof o != GeometryClass do o.on=not o.on
   --The above will toggle all lights on/off, skipping the targets.

   --The following code does the same by checking the class,
   --then assigns a random color to the light:
   for o in Lights where classof o != TargetObject do o.rgb = random black white

Similarly, when collecting geometry objects to perform mesh operations, the TargetObject should be explicitly filtered out to avoid errors due to its missing mesh,

FOR EXAMPLE:

   for o in Geometry where classofo != TargetObject do 
     format "% - Vertices: %\n" o.name o.mesh.numverts