Pyramid : GeometryClass

Pyramid - superclass: GeometryClass; super-superclass:node - classID: #(1992241546, 1274247952) 

Constructor:

pyramid...   

Properties:

<Pyramid>.width Float default: 25.0 -- animatable; worldunits 

The width of the pyramid.

<Pyramid>.depth Float default: 25.0 -- animatable; worldunits 

The depth of the pyramid.

<Pyramid>.height Float default: 25.0 -- animatable; worldunits 

The height of the pyramid.

<Pyramid>.widthsegs Integer default: 1 -- animatable, alias: Width_Segments 

The number of divisions along the width of the pyramid.

<Pyramid>.depthSegs Integer default: 1 -- animatable, alias: Depth_Segments 

The number of divisions along the depth of the pyramid.

<Pyramid>.heightsegs Integer default: 1 -- animatable, alias: Height_Segments 

The number of divisions along the height of the pyramid.

<Pyramid>.mapCoords Boolean default: false 

When on, sets up required coordinates for applying mapped materials to the pyramid.

Type In Properties:

Available in 3ds Max 2018 and higher: These properties reflect the parameters on the Keyboard Entry rollout for each geometry object. These parameters can be set on any existing object.

<Pyramid>.typeinCreationMethod     Integer    default: 1   --  integer; Creation_Method

Gets or sets the Creation Method. Possible values are:

<Pyramid>.typeInDepth     Float    default: 0.0   --  float; Depth
<Pyramid>.typeInHeight     Float    default: 0.0   --  float; Height
<Pyramid>.typeInWidth     Float    default: 0.0   --  float; Width

Gets or sets the Keyboard Entry values for depth, height, and width.

<Pyramid>.typeInPos     Point3    default: [0,0,0]   --  point3; Type_in_Position

Gets or sets the Keyboard Entry position values as a Point3.

Interfaces:

Interface:realWorldMapSizeInterface 

Properties:

.realWorldMapSize: boolean : Read|Write 

Enables/disables the real-world map size option.

Available in 3ds Max 8 and higher.