Pyramid - superclass: GeometryClass; super-superclass:node - classID: #(1992241546, 1274247952)
Constructor:
pyramid...
Properties:
<Pyramid>.width Float default: 25.0 -- animatable; worldunits
The width of the pyramid.
<Pyramid>.depth Float default: 25.0 -- animatable; worldunits
The depth of the pyramid.
<Pyramid>.height Float default: 25.0 -- animatable; worldunits
The height of the pyramid.
<Pyramid>.widthsegs Integer default: 1 -- animatable, alias: Width_Segments
The number of divisions along the width of the pyramid.
<Pyramid>.depthSegs Integer default: 1 -- animatable, alias: Depth_Segments
The number of divisions along the depth of the pyramid.
<Pyramid>.heightsegs Integer default: 1 -- animatable, alias: Height_Segments
The number of divisions along the height of the pyramid.
<Pyramid>.mapCoords Boolean default: false
When on, sets up required coordinates for applying mapped materials to the pyramid.
Type In Properties:
Available in 3ds Max 2018 and higher: These properties reflect the parameters on the Keyboard Entry rollout for each geometry object. These parameters can be set on any existing object.
<Pyramid>.typeinCreationMethod Integer default: 1 -- integer; Creation_Method
Gets or sets the Creation Method. Possible values are:
<Pyramid>.typeInDepth Float default: 0.0 -- float; Depth
<Pyramid>.typeInHeight Float default: 0.0 -- float; Height
<Pyramid>.typeInWidth Float default: 0.0 -- float; Width
Gets or sets the Keyboard Entry values for depth, height, and width.
<Pyramid>.typeInPos Point3 default: [0,0,0] -- point3; Type_in_Position
Gets or sets the Keyboard Entry position values as a Point3.
Interfaces:
Interface:realWorldMapSizeInterface
Properties:
.realWorldMapSize: boolean : Read|Write
Enables/disables the real-world map size option.
Available in 3ds Max 8 and higher.