Cone : GeometryClass

Cone - superclass: GeometryClass; super-superclass:node - classID: #(-1469307939, 0) 

Constructor:

cone...   

Properties:

<Cone>.radius1 Float default: 15.0 -- animatable; worldunits; alias: Radius_1 

The first radius of the cone.

<Cone>.radius2 Float default: 0.0 -- animatable; worldunits; alias: Radius_2 

The second radius of the cone.

<Cone>.height Float default: 25.0 -- animatable; worldunits 

Height along the central axis. Negative values create the cone below the construction plane.

<Cone>.heightsegs Integer default: 5 -- animatable, alias: Height_Segments 

The number of divisions along the cone's major axis.

<Cone>.capsegs Integer default: 1 -- animatable, alias: Cap_Segments 

The number of concentric divisions around the center of the cone's top and bottom.

<Cone>.sides Integer default: 24 -- animatable 

The number of sides around the cone. Higher numbers shade and render as true circles with Smooth selected. Lower numbers create regular polygonal objects with Smooth off.

<Cone>.smooth Boolean default: true -- animatable 

When on, blends the faces of the cone, creating a smooth appearance in rendered views.

<Cone>.slice Boolean default: false -- animatable, alias: sliceon, slice_on 

Turns on/off slice function.

<Cone>.sliceFrom Float default: 0.0 -- animatable, angle, alias: Slice_From 

Sets the starting angle (on the local Z-axis) for slicing.

<Cone>.sliceTo Float default: 0.0 -- animatable, angle, alias: Slice_To 

Sets the angle (on the local Z-axis) to slice to.

<Cone>.mapCoords BooleanClass default: false 

When on, sets up required coordinates for applying mapped materials to the cone.

Type In Properties:

Available in 3ds Max 2018 and higher: These properties reflect the parameters on the Keyboard Entry rollout for each geometry object. These parameters can be set on any existing object.

<Cone>.typeinCreationMethod     Integer    default: 1   --  integer; Creation_Method

Gets or sets the Creation Method. Possible values are:

<Cone>.typeInHeight     Float    default: 0.0   --  float; Height

Gets or sets the height Keyboard Entry value.

<Cone>.typeInRadius1     Float    default: 0.0   --  float; Radius_1
<Cone>.typeInRadius2     Float    default: 0.0   --  float; Radius_2

Gets or sets the Radius 1 (bottom) and Radius 2 (top) Keyboard Entry values.

<Cone>.typeInPos     Point3    default: [0,0,0]   --  point3; Type_in_Position

Gets or sets the Keyboard Entry position values as a Point3.

Interfaces:

Interface:realWorldMapSizeInterface 

Properties:

.realWorldMapSize: boolean : Read|Write 

Enables/disables the real-world map size option.Available in 3ds Max 8 and higher.