Cone - superclass: GeometryClass; super-superclass:node - classID: #(-1469307939, 0)
Constructor:
cone...
Properties:
<Cone>.radius1 Float default: 15.0 -- animatable; worldunits; alias: Radius_1
The first radius of the cone.
<Cone>.radius2 Float default: 0.0 -- animatable; worldunits; alias: Radius_2
The second radius of the cone.
<Cone>.height Float default: 25.0 -- animatable; worldunits
Height along the central axis. Negative values create the cone below the construction plane.
<Cone>.heightsegs Integer default: 5 -- animatable, alias: Height_Segments
The number of divisions along the cone's major axis.
<Cone>.capsegs Integer default: 1 -- animatable, alias: Cap_Segments
The number of concentric divisions around the center of the cone's top and bottom.
<Cone>.sides Integer default: 24 -- animatable
The number of sides around the cone. Higher numbers shade and render as true circles with Smooth selected. Lower numbers create regular polygonal objects with Smooth off.
<Cone>.smooth Boolean default: true -- animatable
When on, blends the faces of the cone, creating a smooth appearance in rendered views.
<Cone>.slice Boolean default: false -- animatable, alias: sliceon, slice_on
Turns on/off slice function.
<Cone>.sliceFrom Float default: 0.0 -- animatable, angle, alias: Slice_From
Sets the starting angle (on the local Z-axis) for slicing.
<Cone>.sliceTo Float default: 0.0 -- animatable, angle, alias: Slice_To
Sets the angle (on the local Z-axis) to slice to.
<Cone>.mapCoords BooleanClass default: false
When on, sets up required coordinates for applying mapped materials to the cone.
Type In Properties:
Available in 3ds Max 2018 and higher: These properties reflect the parameters on the Keyboard Entry rollout for each geometry object. These parameters can be set on any existing object.
<Cone>.typeinCreationMethod Integer default: 1 -- integer; Creation_Method
Gets or sets the Creation Method. Possible values are:
<Cone>.typeInHeight Float default: 0.0 -- float; Height
Gets or sets the height Keyboard Entry value.
<Cone>.typeInRadius1 Float default: 0.0 -- float; Radius_1
<Cone>.typeInRadius2 Float default: 0.0 -- float; Radius_2
Gets or sets the Radius 1 (bottom) and Radius 2 (top) Keyboard Entry values.
<Cone>.typeInPos Point3 default: [0,0,0] -- point3; Type_in_Position
Gets or sets the Keyboard Entry position values as a Point3.
Interfaces:
Interface:realWorldMapSizeInterface
Properties:
.realWorldMapSize: boolean : Read|Write
Enables/disables the real-world map size option.Available in 3ds Max 8 and higher.