Bone - superclass: helper; super-superclass:node - 0:0 - classID: #(9069504, 0)
Constructor
bone...
Properties
There are no additional properties for Bone.
The Bone helper object was used by 3ds Max prior to 3ds Max 4 to represent the nodes in a Bones system.
In 3ds Max4 and higher, it is not possible to create a Bones system using IK controllers on the Bones' nodes.
You can create a hierarchy of Bone helper objects which use the standard PRS transform controller for each node.
FOR EXAMPLE:
b0 = bone pos:[x,y,z]
in b0 b1 = bone pos:[x1,y1,z1]
in b1 b2 = bone pos:[x2,y2,z2]
in b2 b3 = bone pos:[x3,y3,z3]
You can rearrange bone hierarchies using the *parent*
property.
When a hierarchy of Bone helper objects is built, the *showLinks*
and *showLinksOnly*
properties are automatically set to *true*
.