In 3ds Max 2009 and higher, all Photometric Lights share the same set of properties. Every Photometric Light type can be freely switched to any other type. See the .type
property in the LightProperties interface.
See Photometric Light Classes for details.
Properties:
<Photometric_Light>.on Boolean default: true -- boolean
Toggle light emission on and off.
<Photometric_Light>.targetDistance Float default: 240.0 -- animatable; float; Target_Distance
Get/set the distance to the light's target.
<Photometric_Light>.castShadows BooleanClass default: true -- boolean; Cast_Shadows
Toggle shadow casting on and off.
<Photometric_Light>.useGlobalShadowSettings BooleanClass default: false -- boolean; Use_Global_Params
When set to true, the shadow generator will use the global shadow settings. When set to false, the local settings will be used.
<Photometric_Light>.shadowGenerator shadowMap default: shadowMap:shadowMap -- value; SubAnim
Get/Set the Shadow Generator as class instance.
Exposed by the LightProperties interface.
<Photometric_Light>.shadowGeneratorByName String default: "Shadow Map" -- value
Get/Set the Shadow Generator by name.
Exposed by the LightProperties interface.
<Photometric_Light>.raytracedShadows BooleanClass default: false -- value
Get/Set use of raytraced shadows. Exposed by the LightProperties interface.
This property should not be used in 3ds Max 5 and higher. Please use the .shadowGenerator
property to assign a shadow generator.
The property is exposed for backwards compatibility only. In versions prior to 3ds Max 5, the only possible shadow generator types were Shadow Maps and Raytraced Shadows. Setting this property will switch the shadow generator internally. Currently, the number of possible shadow generators is much higher (including 3rd party plug-ins), so this property is obsolete.
<Photometric_Light>.maxDepth Integer default: 7 -- animatable; integer; Max_Quadtree_Depth
The maximum quadtree depth setting for ray traced shadows.
<Photometric_Light>.raytraceBias Float default: 0.2 -- animatable; float; Bias
The Ray Bias amount for ray traced shadows.
<Photometric_Light>.twoSidedShadows BooleanClass default: false -- boolean
Get/set the 2 Sided Shadows setting for ray traced shadows.
<Photometric_Light>.excludeList Array default: #() -- value
Get/Set the exclusion list as an array on objects. When setting the value, the Include/Exclude option will be set to Exclude.
Exposed by the LightProperties interface .
<Photometric_Light>.includeList UndefinedClass default: undefined -- value; !error setting value!
Get/Set an array of objects to be included in the illumination by the light. When setting the value, the Include/Exclude option will be set to Include.
Exposed by the LightProperties interface.
<Photometric_Light>.distribution Integer default: 0 -- value
Get/Set the distribution type.
Possible values are:
0 - Uniform Spherical
1 - Spotlight (not valid for Sphere and Cylinder types)
2 - Uniform Hemispherical (not valid for Sphere and Cylinder types)
3 - Photometric Web File (not valid for Sphere and Cylinder types)
Exposed by the LightProperties interface .
<Photometric_Light>.color Color default:(color 265.933 250.885 263.562)-- color by value
The RGB Color of the light. Alias for .rgb and .Light_Color.
Exposed by the LightProperties interface .
<Photometric_Light>.useKelvin BooleanClass default: false -- boolean; Use_Kelvin
Get/set the state of the Kelvin/Color radio button. When set to true
, the color temperature in Kelvin will be used. When false
, the RGB Color will be used instead.
<Photometric_Light>.kelvin Float default: 3600.0 -- animatable; float
Get/set the color temperature in Kelvin.
<Photometric_Light>.rgbFilter Color default: (color 255 255 255) -- animatable; RGB color; Filter_Color; Controller Scaling: ([1,1,1] : (color 255 255 255)) )
Get/set the Filter Color.
<Photometric_Light>.intensityType Integer default: 1 -- integer; Intensity_Type
Get/set the Intensity type.
Possible values are:
0 - lm
1 - cd
2 - lx at
<Photometric_Light>.intensityFloat default: 1500.0 -- animatable; float
Get/set the Intensity value.
intensityType
setting.<Photometric_Light>.intensityAt Float default: 39.3701 -- float; Intensity_At
Get/Set the Distance at which the intensity is measured when intensityType
is set to 2 - lx at.
<Photometric_Light>.flux Float default: 0.0 -- float
Set the Light Intensity in lm.
<Photometric_Light>.originalFlux Float default: 0.0 -- float
<Photometric_Light>.originalIntensity Float default: 0.0 -- float; Shape_Area_Shadows
<Photometric_Light>.useMultiplier BooleanClass default: false -- boolean; Use_Dimmer
Get/set the state of the Dimming checkbox.
<Photometric_Light>.Multiplier Float default: 100.0 -- animatable; float
Get/set the Dimming multiplier value in percent.
<Photometric_Light>.shiftColorWhenDimming BooleanClass default: false -- boolean; Shift_Color_When_Dimming
Get/set the state of the "Incandescent lamp color shift when dimming" checkbox.
<Photometric_Light>.useFarAttenuation BooleanClass default: false -- boolean; Use_Far_Attenuation
Get/set the state of the Use Far Attenuation checkbox.
<Photometric_Light>.displayFarAttenuationGizmo BooleanClass default: false -- boolean; Display_Far_Attenuation_Gizmo
Get/set the state of the Show Far Attenuation checkbox.
<Photometric_Light>.startFarAttenuation Float default: 80.0 -- animatable; worldUnits; Start_Far_Attenuation
Get/set the Start Far Attenuation value.
<Photometric_Light>.endFarAttenuation Float default: 200.0 -- animatable; worldUnits;Vertical_Circle_Facing_Photometric_Horizontal
Get/set the End Far Attenuation value.
<Photometric_Light>.type Name default: #Free_Point -- value
Get/Set the Type of the Photometric Light.
Possible values are:
#Free_Point
#Free_Line
#Free_Rectangle
#Free_Disc
#Free_Sphere
#Free_Cylinder
#Target_Point
#Target_Line
#Target_Rectangle
#Target_Disc
#Target_Sphere
#Target_Cylinder
Exposed by LightProperties interface .
<Photometric_Light>.light_length Float default:122.0 -- animatable; worldUnits
Get/set the length of the Area light where applicable.
<Photometric_Light>.light_width Float default:61.0 -- animatable; worldUnits
Get/set the width of the Area light where applicable.
<Photometric_Area>.light_radius Float default: 13.0 -- animatable; worldUnits
Get/set the radius of the Area light where applicable.
<Photometric_Light>.length Float default:122.0 --float
Get/set the length of the Area light.
<Photometric_Light>.width Float default: 61.0 -- float
Get/set the width of the Area light.
<Photometric_Light>.showCone BooleanClass default: false -- boolean; Cone_Display
Get/set the state of the "Cone visible in viewport when unselected" checkbox.
<Photometric_Light>.hotSpot Float default: 30.0 -- animatable; float; Beam_Angle
Get/set the Hotspot/Beam angle. Used only when .distribution is set to 1 - Spotlight.
<Photometric_Light>.falloff Float default: 60.0 -- animatable; float; Field_Angle
Get/set the Hotspot/Beam angle. Used only when .distribution is set to 1 - Spotlight.
<Photometric_Light>.webFile String default: "" -- filename; Web_Filename
The Web file used when .distribution is set to 0 - Web.
<Photometric_Light>.xRotation Float default: 0.0 -- float; X_Rotation
The Photometric Web X rotation value. Used only when .distribution is set to 0 - Web.
<Photometric_Light>.yRotation Float default: 0.0 -- float; Y_Rotation
The Photometric Web Y rotation value. Used only when .distribution is set to 0 - Web.
<Photometric_Light>.zRotation Float default: 0.0 -- float; Z_Rotation
The Photometric Web Z rotation value. Used only when .distribution is set to 0 - Web.
<Photometric_Light>.shadowColor Color default: (color 0 0 0) -- animatable; RGB color; Shadow_Color; Controller Scaling: ([1,1,1] : (color 255 255 255))
Get/set the shadow color value.
<Photometric_Light>.shadowMultiplier Float default: 1.0 -- animatable; float; Shadow_Density
Get/set the Shadow Density value.
<Photometric_Light>.shadowColorMapEnable BooleanClass default: false -- boolean; Use_Shadow_Color_Map
Get/set the state of the Shadow Map enable checkbox.
<Photometric_Light>.shadowProjectorMap UndefinedClass default: undefined -- texturemap; Shadow_Projector_Map
Get/set the Shadow Projector Map.
<Photometric_Light>.lightAffectsShadow BooleanClass default: false -- boolean; Light_Affects_Shadow
Get/set the state of the "Light Affects Shadow Color" checkbox.
<Photometric_Light>.atmosShadows BooleanClass default: false -- boolean; Atmospheric_Shadows_On
Toggle atmosphere shadows on/off.
<Photometric_Light>.atmosColorAmt Float default: 100.0 -- animatable; float; Atmospheric_Color_Amount
Get/Set the atmosphere shadows color value.
<Photometric_Light>.atmosOpacity Float default: 100.0 -- animatable; float; Atmospheric_Opacity
Get/Set the atmosphere shadows opacity value.
<Photometric_Light>.contrast Float default: 0.0 -- animatable; float; Light_Contrast
Get/Set the Light Contrast value.
<Photometric_Light>.softenDiffuseEdge Float default: 0.0 -- animatable; float; Diffuse_Soften
Get/Set the Soften Diff. Edge value.
<Photometric_Light>.affectDiffuse BooleanClass default: true -- boolean; Affect_Diffuse
When true
, the light affects the diffuse color.
<Photometric_Light>.affectSpecular BooleanClass default: true -- boolean; Affect_Diffuse
When true
, the light affects the specular color.
<Photometric_Light>.ambientOnly BooleanClass default: false -- boolean; Ambient_Only
When set to true, the light affects the Ambient color only.
<Photometric_Light>.projector BooleanClass default: false -- boolean
Toggle the projector map on/off.
<Photometric_Light>.projectorMap UndefinedClass default: undefined -- texturemap; Projector_Map
Get/Set the projector map.
Interface:LightProperties
Properties:
.type: value : Read|Write
Get/Set the Type of the Photometric Light.
Possible values are:
#Free_Point
#Free_Line
#Free_Rectangle
#Free_Disc
#Free_Sphere
#Free_Cylinder
#Target_Point
#Target_Line
#Target_Rectangle
#Target_Disc
#Target_Sphere
#Target_Cylinder
.distribution: value : Read|Write
Get/Set the distribution type.
Possible values are:
0 - Uniform Spherical
1 - Spotlight (not valid for Sphere and Cylinder types)
2 - Uniform Hemispherical (not valid for Sphere and Cylinder types)
3 - Photometric Web File (not valid for Sphere and Cylinder types)
.excludeList: value : Read|Write
Get/Set the exclusion list as an array on objects. When setting the value, the Include/Exclude option will be set to Exclude.
.includeList: value : Read|Write
Get/Set an array of objects to be included in the illumination by the light. When setting the value, the Include/Exclude option will be set to Include.
.shadowGenerator: value : Read|Write
Get/Set the Shadow Generator as class instance.
.shadowGeneratorByName: value : Read|Write
Get/Set the Shadow Generator by name.
.raytracedShadows: value : Read|Write
Get/Set use of raytraced shadows.
This property should not be used in 3ds Max 5 and higher. Please use the .shadowGenerator
property to assign a shadow generator.
The property is exposed for backwards compatibility only. In versions prior to 3ds Max 5, the only possible shadow generator types were Shadow Maps and Raytraced Shadows. Setting this property will switch the shadow generator internally. Currently, the number of possible shadow generators is much higher (including 3rd party plug-ins), so this property is obsolete.
.color: color by value : Read|Write
Get/Set the color.
.enabled: boolean : Read|Write
Get/Set the enabled state.