HalfRound : shape {1997,0}
Used by the Sweep modifier. Available in 3ds Max 8 and higher.
Constructor
Class instances not creatable by MAXScript
Properties:
<HalfRound>.radius
Get/Set the outer radius.
<HalfRound>.steps
Get/Set the number of interpolation steps.
<HalfRound>.optimize
Get/Set the state of the Optimize checkbox.
<HalfRound>.adaptive
Get/Set the state of the Adaptive checkbox.
<HalfRound>.render_renderable
<HalfRound>.baseobject.renderable
Toggles the "Enable In Renderer" checkbox on and off. When set to true, the mesh will be displayed in the production renderer.
<HalfRound>.displayRenderMesh
<HalfRound>.render_displayRenderMesh
Toggles the "Enable In Viewport" checkbox on and off. When set to true, the mesh will be displayed in the viewports.
<HalfRound>.useViewportSettings
<HalfRound>.render_useViewportSettings
Toggles the "Use Viewport Settings" checkbox on and off. When set to true, the mesh displayed in the viewport will use the Viewport settings. When false, the Renderer settings will be used for the viewport mesh, too.
<HalfRound>.mapcoords
<HalfRound>.render_mapcoords
Toggles mapping coordinates generation on and off. The U coordinate wraps once around the thickness of the spline; the V coordinate is mapped once along the length of the spline.
<HalfRound>.realWorldMapSize
Toggles the real-world map size option on and off.
<HalfRound>.displayRenderSettings
<HalfRound>.render_displayRenderSettings
Toggles the state of the Viewport/Renderer radio buttons. When set to true, the Renderer settings will be displayed in the rollout. When false, the Viewport settings will be shown instead.
<HalfRound>.render_rectangular
When set to true, enables the Rectangular cross-section mode to be used in the renderer. When false (default), enables the Radial cross-section mode. Corresponds to the Radial/Rectangular radio buttons in the UI in Renderer mode.
<HalfRound>.render_viewport_rectangular
When set to true, enables the Rectangular cross-section mode to be used in the viewports. When false (default), enables the Radial cross-section mode. Corresponds to the Radial/Rectangular radio buttons in the UI in Viewport mode.
<HalfRound>.thickness
Get/Set the thickness of the renderer radial cross-section.
<HalfRound>.sides
Get/Set the number of sides in the renderer radial cross-section.
<HalfRound>.angle
Get/Set the rotational position of the renderer radial cross-section.
<HalfRound>.render_aspect_locked
Controls the state of the Aspect Lock checkbutton. When set to true, changing the Width will affect the Height and vice-versa, preserving the aspect at the time the lock was engaged.
<HalfRound>.viewport_thickness
<HalfRound>.render_viewport_thickness
Get/Set the diameter of the Radial renderable spline mesh in the viewport.
<HalfRound>.viewport_sides
<HalfRound>.render_viewport_sides
Gets/Sets the number of sides for the Radial spline mesh in the viewports. A value of 4 will give you a square cross section, for example.
<HalfRound>.viewport_angle
<HalfRound>.render_viewport_angle
Gets/Sets the rotational position of the cross-section in the viewports.
<HalfRound>.render_viewport_length
Get/Set the length of the Rectangular spline mesh in the viewports.
<HalfRound>.render_viewport_width
Get/Set the width of the Rectangular spline mesh in the viewports.
<HalfRound>.render_viewport_angle2
Get/Set rotational position of the Rectangular cross-section in the viewports.
<HalfRound>.render_viewport_aspect_locked
Controls the state of the Aspect Lock checkbutton. When set to true, changing the Width will affect the Height and vice-versa, preserving the aspect at the time the lock was engaged.
<HalfRound>.render_auto_smooth
Controls the state of the Auto Smooth checkbox. When set to true, auto smoothing will be enabled.