Mtl__Transparency - superclass: RenderElement; super-superclass:MAXWrapper - 6:0 - classID: #(734068718, -1060454374)
The Mtl__Transparency RenderElement is used to output the transparency pass of the iRay renderer. Available in 3ds Max 2015 and higher.
Constructors:
Mtl__Transparency...
irayTranslucency...
Properties:
<Mtl__Transparency>.atmosphereOn BooleanClass default: true -- boolean
Get/set whether to include atmospheric effects in the Render Element.
<Mtl__Transparency>.bitmap UndefinedClass default: undefined -- bitmap
Contains the Render Element's internal bitmap.
Read-only.
<Mtl__Transparency>.elementName String default: "Mtl Transparency" -- string
Get/set the name of the Render Element.
<Mtl__Transparency>.enabled BooleanClass default: true -- boolean
Get/set the enabled state of the Render Element.
<Mtl__Transparency>.filterOn BooleanClass default: true -- boolean; FilteringOn
Get/set the state of the Render Element's filter option.
<Mtl__Transparency>.lpeName String default: "L.*(<TG>|<TS>)E" -- string; LPE
Get/set the Light Path Expression string of the Render Element.
The Light Path Expression is a regular expression which controls which light transport paths to include in the Render Element's output.