You can store frequently used functions and objects in user variables for faster access.
TEST CASE:
ep = converttopoly (mesh()) --node ep_bo = ep.baseobject --ediable poly polyop_getvert = polyop.getvert --structure method IEditablePoly = ep_bo.EditablePoly --FPS interface IEditablePoly_GetNumMapChannels = IEditablePoly.GetNumMapChannels --FPS interface
FOR 100,000 ITERATIONS:
polyop.getvert ep 1 -- 470 msec. polyop_getvert ep 1 -- 79 msec. polyop.getvert ep_bo 1 -- 48 msec. polyop_getvert ep_bo 1 -- 0 msec. ep.EditablePoly.GetNumMapChannels() -- 76532 msec. ep.GetNumMapChannels() -- 72141 msec. ep_bo.EditablePoly.GetNumMapChannels()-- 36688 msec. ep_bo.GetNumMapChannels() -- 34219 msec. IEditablePoly.GetNumMapChannels() -- 6454 msec. IEditablePoly_GetNumMapChannels() -- 0 msec.
TEST CASE:
gs = geosphere() gs_bo = gs.baseobject theBend = bend() addmodifier gs theBend
FOR 100,000 ITERATIONS:
gs.radius -- 718 msec. gs.baseobject.radius -- 828 msec. gs_bo.radius -- 688 msec. gs.modifiers[1].angle -- 718 msec. gs.modifiers[#bend].angle -- 1187 msec. theBend.angle -- 609 msec.