You can cascade a set of context prefixes, optionally separated by commas, onto one subject expression, effectively applying all the contexts (in order) to the subject expression.
FOR EXAMPLE:
animate on, at time (t+1), with undo off,coordsys local ( ... )
All the context forms are true expressions, yielding the value of their subject expression, so:
pos0 = at time 35 $box01.position pos1 = at time 75 $box01.position
assigns the
box01
position at time's35
and75
to variablespos0
andpos1
.
This is particularly useful with the at time
context, as you can very easily do across-time computations.
The operand to an at time
context can be any valid time value (numbers are taken as frames for convenience), including sub-frame times down to the tick level.
The animation system in 3ds Max will interpolate animated parameters at these fine levels so you can easily do sub-frame simulation computations.