ActiveX Controls have been deprecated by Microsoft in the latest versions of the Windows operating system in favor of the DotNet framework and its controls.
While MAXScript still supports ActiveX controls, these have to be installed and registered on the system to be accessible to MAXScript.
As a replacement of ActiveX controls, MAXScript supports DotNet controls in 3ds Max 9 and higher.
The following example might not work unless the used ActiveX control is installed on your system.
Here is a sample script that creates a text object and sets the text to FSCommand event argument value sent by Shockwave Flash objects:
EXAMPLE
rollout rFlash "Shockwave Flash Object" ( local txtObj fn checkTextObject = ( if $text01 == undefined then ( txtObj = text text:"" name:"text01" addModifier txtObj (extrude amount:10) txtObj.wirecolor = red rotate txtObj 90 x_axis ) else ( txtObj = $text01 ) ) activeXControl axFlash "{D27CDB6E-AE6D-11CF-96B8-444553540000}" height:200 width:300 align:#left on axFlash OnReadyStateChange arg1 do format "handler: OnReadyStateChange : %\n" arg1 on axFlash OnProgress arg1 do format "handler: OnProgress : %\n" arg1 on axFlash FSCommand arg1 arg2 do ( checkTextObject() txtObj.text = arg1 + "+" + arg2 max tool zoomextents all ) on rFlash open do ( axFlash.movie = "e:\\Movie1.swf" axFlash.movie = "e:\\Movie1.swf" -- need to load 2nd time sometimes checkTextObject(); ) ) flashFloater = newRolloutFloater "Shockwave Flash Object" 350 300 10 10 addRollout rFlash flashFloater