The setKey
struct contains functions that access the set key buffer for animatable scene nodes. These functions are implemented for any keyframable controller that supports the "Set Key" animation mode. When the "Set Key" mode is activated, the controller creates a temporary buffer where it stores any change made by the user until the user commits or cancels the change.
setKey.revertBuffer <max_obj>
Reverts the set key buffer for the specified controller.
setKey.subAnimRevertBuffer <max_obj> <subnum>
Reverts the set key buffer for the specified subanimatable on the specified controller.
setKey.subAnimCommitBuffer <max_obj> <subnum>
Commits the set key buffer for the specified subanimatable on the specified controller.
setKey.subAnimBufferPresent <max_obj> <subnum>
Returns whether a set key buffer exists for the specified subanimatable on the specified controller.
setKey.commitBuffer <max_obj>
Commits the set key buffer for the specified controller.
setKey.bufferPresent <max_obj>
Indicates whether a set key buffer exists for the specified controller.