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Python API 2.0 Reference
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Inheritance diagram for OpenMayaRender.MQuadRender:Public Member Functions | |
| def | __init__ () |
| def | blendStateOverride () |
| def | clearOperation () |
| def | depthStencilStateOverride () |
| def | rasterizerStateOverride () |
| def | shader () |
Public Member Functions inherited from OpenMayaRender.MRenderOperation | |
| def | __init__ () |
| def | enableSRGBWrite () |
| def | name () |
| def | operationType () |
| def | targetOverrideList () |
| def | viewportRectangleOverride () |
Static Public Member Functions | |
| def | __new__ () |
Static Public Member Functions inherited from OpenMayaRender.MRenderOperation | |
| def | __new__ () |
Properties | |
| mClearOperation = property(...) | |
Additional Inherited Members | |
Static Public Attributes inherited from OpenMayaRender.MRenderOperation | |
| int | kClear = 0 |
| int | kDataServer = 4 |
| int | kHUDRender = 5 |
| int | kPresentTarget = 6 |
| int | kQuadRender = 2 |
| int | kSceneRender = 1 |
| int | kUserDefined = 3 |
Class which defines a 2d geometry quad render. Method resolution order: - MQuadRender - MRenderOperation - builtins.object
| def OpenMayaRender.MQuadRender.__init__ | ( | ) |
Initialize self. See help(type(self)) for accurate signature.
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static |
Create and return a new object. See help(type) for accurate signature.
| def OpenMayaRender.MQuadRender.blendStateOverride | ( | ) |
blendStateOverride() -> MBlendState Query if a blend state override is performed by this quad operation.
| def OpenMayaRender.MQuadRender.clearOperation | ( | ) |
clearOperation() -> MClearOperation Get the scene clear operation.
| def OpenMayaRender.MQuadRender.depthStencilStateOverride | ( | ) |
depthStencilStateOverride() -> MDepthStencilState Query if a depth-stencil state override is performed by this quad operation.
| def OpenMayaRender.MQuadRender.rasterizerStateOverride | ( | ) |
rasterizerStateOverride() -> MRasterizerState Query if a rasterizer state override is performed by this quad operation.
| def OpenMayaRender.MQuadRender.shader | ( | ) |
shader() -> MShaderInstance Get the shader to use when rendering a quad.
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static |
Clear operation