ufe  4.2
Universal Front End is a DCC-agnostic component that will allow a DCC to browse and edit data in multiple data models
Ufe::Transform3d Member List

This is the complete list of members for Ufe::Transform3d, including all inherited members.

addObserver(const SceneItem::Ptr &item, const Observer::Ptr &obs)Ufe::Transform3dstatic
editTransform3d(const SceneItem::Ptr &item, const EditTransform3dHint &hint=EditTransform3dHint())Ufe::Transform3dstatic
exclusiveMatrix() constUfe::Transform3dRead
hasObserver(const SceneItem::Ptr &item, const Observer::Ptr &obs)Ufe::Transform3dstatic
hasObservers(const Path &path)Ufe::Transform3dstatic
hasObservers(Rtid runTimeId)Ufe::Transform3dstatic
inclusiveMatrix() constUfe::Transform3dRead
matrix() const =0Ufe::Transform3dReadpure virtual
nbObservers(const SceneItem::Ptr &item)Ufe::Transform3dstatic
notify(const Path &path)Ufe::Transform3dstatic
path() const =0Ufe::Transform3dReadpure virtual
Ptr typedefUfe::Transform3d
removeObserver(const SceneItem::Ptr &item, const Observer::Ptr &obs)Ufe::Transform3dstatic
removeObserver(const Path &path, const Observer::Ptr &obs)Ufe::Transform3dstatic
RemoveObserverItemType typedefUfe::Transform3d
RemoveObserverPathType typedefUfe::Transform3d
rotate(double x, double y, double z)Ufe::Transform3dinlinevirtual
rotateAxis(double x, double y, double z)Ufe::Transform3dinlinevirtual
rotateAxis() constUfe::Transform3dinlinevirtual
rotateAxisCmd(double x, double y, double z)Ufe::Transform3dinlinevirtual
rotateAxisCmd()Ufe::Transform3dinline
rotateCmd(double x, double y, double z)=0Ufe::Transform3dpure virtual
rotateCmd()Ufe::Transform3dinline
rotatePivot(double x, double y, double z)Ufe::Transform3dinlinevirtual
rotatePivot() const =0Ufe::Transform3dpure virtual
rotatePivotCmd(double x, double y, double z)=0Ufe::Transform3dpure virtual
rotatePivotCmd()Ufe::Transform3dinline
rotatePivotTranslation() constUfe::Transform3dinlinevirtual
rotation() const =0Ufe::Transform3dpure virtual
scale(double x, double y, double z)Ufe::Transform3dinlinevirtual
scale() const =0Ufe::Transform3dpure virtual
scaleCmd(double x, double y, double z)=0Ufe::Transform3dpure virtual
scaleCmd()Ufe::Transform3dinline
scalePivot(double x, double y, double z)Ufe::Transform3dinlinevirtual
scalePivot() const =0Ufe::Transform3dpure virtual
scalePivotCmd(double x, double y, double z)=0Ufe::Transform3dpure virtual
scalePivotCmd()Ufe::Transform3dinline
scalePivotTranslation() constUfe::Transform3dinlinevirtual
sceneItem() const =0Ufe::Transform3dReadpure virtual
segmentExclusiveMatrix() const =0Ufe::Transform3dReadpure virtual
segmentInclusiveMatrix() const =0Ufe::Transform3dReadpure virtual
setMatrix(const Matrix4d &m)Ufe::Transform3dinlinevirtual
setMatrixCmd(const Matrix4d &m)=0Ufe::Transform3dpure virtual
shear(double xy, double xz, double yz)Ufe::Transform3dinlinevirtual
shear() constUfe::Transform3dinlinevirtual
shearCmd(double xy, double xz, double yz)Ufe::Transform3dinlinevirtual
shearCmd()Ufe::Transform3dinline
transform3d(const SceneItem::Ptr &item)Ufe::Transform3dstatic
Transform3d()Ufe::Transform3d
Transform3d(const Transform3d &)=defaultUfe::Transform3d
Transform3dRead()Ufe::Transform3dRead
Transform3dRead(const Transform3dRead &)=defaultUfe::Transform3dRead
transform3dRead(const SceneItem::Ptr &item)Ufe::Transform3dReadstatic
translate(double x, double y, double z)Ufe::Transform3dinlinevirtual
translateCmd(double x, double y, double z)=0Ufe::Transform3dpure virtual
translateCmd()Ufe::Transform3dinline
translateRotatePivot(double x, double y, double z)Ufe::Transform3dinlinevirtual
translateRotatePivotCmd(double x, double y, double z)Ufe::Transform3dinlinevirtual
translateRotatePivotCmd()Ufe::Transform3dinline
translateScalePivot(double x, double y, double z)Ufe::Transform3dinlinevirtual
translateScalePivotCmd(double x, double y, double z)Ufe::Transform3dinlinevirtual
translateScalePivotCmd()Ufe::Transform3dinline
translation() const =0Ufe::Transform3dpure virtual
~Transform3d() overrideUfe::Transform3dvirtual
~Transform3dRead()Ufe::Transform3dReadvirtual