ufe  4.2
Universal Front End is a DCC-agnostic component that will allow a DCC to browse and edit data in multiple data models
sceneItemUtils.h
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1 #line 1 "S:/jenkins/workspace/ECP/ufe/ufe-full-python3.10-windows/ufe/include/sceneItemUtils.h"
2 #ifndef _ufeSceneItemUtils
3 #define _ufeSceneItemUtils
4 // ===========================================================================
5 // Copyright 2018 Autodesk, Inc. All rights reserved.
6 //
7 // Use of this software is subject to the terms of the Autodesk license
8 // agreement provided at the time of installation or download, or which
9 // otherwise accompanies this software in either electronic or hard copy form.
10 // ===========================================================================
11 
12 #include "sceneItem.h"
13 #include "attributes.h"
14 
15 UFE_NS_DEF {
16 
18  uint64_t getRawAddress(const SceneItem::Ptr& item);
19 
21  SceneItem::Ptr getSceneItemFromRaw(uint64_t raw);
22 
24  uint64_t getRawAddress(const Attributes::Ptr& item);
25 
28 
29 }
30 
31 #endif /* _ufeSceneItemUtils */
uint64_t getRawAddress(const Attributes::Ptr &item)
std::shared_ptr< ObservableSelection > Ptr
#define UFE_NS_DEF
Definition: ufe.h:35
SceneItem::Ptr getSceneItemFromRaw(uint64_t raw)
Attributes::Ptr getAttributesFromRaw(uint64_t raw)
#define UFE_SDK_DECL
Definition: ufeExport.h:36