3ds Max .NET SDK

This section describes the .NET functionality of the 3ds Max SDK.

3ds Max exposes some of the SDK via .NET assemblies, and provides a sample .NET plug-in.

.NET plug-in system requirements are listed in SDK Requirements.

This topic provides a short primer for doing .NET development on top of the 3ds Max SDK. Some familiarity with 3ds Max plug-in development and the .NET platform is assumed. Also see the Lesson 7: Writing .Net Plug-ins for a tutorial on setting up a .NET plug-in project.

You can also find an example .NET plug-in project called Explode Geometry on the Autodesk Developer Network Githug repository.

Note:

The reference documentation for the various assemblies is provided as Visual Studio integrated documentation. You can use the Object Browser in Visual Studio to browse the reference documentation.