This section describes the .NET functionality of the 3ds Max SDK.
3ds Max exposes some of the SDK via .NET assemblies, and provides a sample .NET plug-in.
.NET plug-in system requirements are listed in SDK Requirements.
This topic provides a short primer for doing .NET development on top of the 3ds Max SDK. Some familiarity with 3ds Max plug-in development and the .NET platform is assumed. Also see the Lesson 7: Writing .Net Plug-ins for a tutorial on setting up a .NET plug-in project.
You can also find an example .NET plug-in project called Explode Geometry on the Autodesk Developer Network Githug repository.
The reference documentation for the various assemblies is provided as Visual Studio integrated documentation. You can use the Object Browser in Visual Studio to browse the reference documentation.