The IGameScene
object maintains a list and count of the top-level nodes (IGameNode
) and materials (IGameMaterial
). Each top-level interface, whether node or material, maintains that node's list of children. As well as providing a count of the top-level nodes, IGameScene
maintains a count of nodes in the scene. This is something that you would have had to perform as a pre-process with the main 3ds Max SDK.