A mesh is a collection of primitive shapes (e.g. edges and vertexes) that represent the geometry of a scene object. There are two principal kinds of meshes: triangular meshes (Mesh
) and polygon meshes (MNMesh
). The triangular mesh is represented in the pipeline by a TriObject
object and a polygon mesh is represented in the pipeline by a PolyObject
.
The triangle mesh is a vertex based representation, and the polygon mesh is a winged edge topological model.
Patch meshes (PatchMesh
) are covered in the section on Patches and Faces.