You can download and install the SDK from this location. By default, the SDK is installed in the 3ds Max YYYY SDK folder, which is located alongside the 3ds Max YYYY installation folder (where YYYY is the release number). The 3ds Max YYYY SDK folder contains the following:
\help : This folder contains the gencid.exe file, which is a program that generates a random Class ID for your plug-in. See the topic about Generating Class IDs for more information.
\howto : This folder contains the explanatory sample code for the 3ds Max plug-ins. Each sample plug-in consists of a Visual Studio project and all of its code. These sample plug-ins are helpful for getting started because they are smaller and easier to understand than the sample plug-ins in the \samples folder. It also contains the 3dsMaxPluginWizard, a Visual Studio wizard which helps to create new 3ds Max plugin projects.
\include : This folder contains the header files for the core of 3ds Max, as well as separate folders for the following 3ds Max plug-in systems:
\ProjectSettings : This folder contains the compiler and linker settings in the form of property sheets.
\samples : This folder contains the complete code for some of the 3ds Max standard plug-ins and the corresponding Visual Studio project file for each plug-in.
\plugin : The plug-ins in the \howto folder put their 64-bit binaries after compilation and linking in this folder.
\pdb : The symbols are generated to this folder.
\lib : This folder contains the library files (.LIB) needed for the 64-bit plug-ins.
\tools : This folder contains a tool that extracts resources into a .mui file (related to language pack ) automatically. This tool is invoked when third party plug-ins use 3ds Max property sheets.